public marks

PUBLIC MARKS from bcpbcp with tags "jogos casuais" & evento

February 2006

Casual Game Design » Game design at Casuality Europe

# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

November 2005

Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors

(via)
"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."

October 2005

Grand Text Auto » Live at the IndieGamesCon (day 1)

GarageGames’ introduction:“It is now possible to quit your dayjob and support yourself making indie games”

Casuality Europe

Casuality is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors. Casuality Europe is one of a series of events, meetings and initiatives planned to facilitate the growth and maturation of the industry through education and community collaboration.