public marks

PUBLIC MARKS from bcpbcp with tags "jogos casuais" & 2006

05 March 2006

US developer, RP artist collaborate on casual game - INQ7.net

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WHO says you need a huge budget to create a great game? American game developer Phil Steinmeyer and Filipino artist Von Caberte certainly didn’t need one to create a casual game published by PopCap called Bonnie’s Bookstore -- and thanks to the magic of the Internet, they did it without even meeting face to face.

04 March 2006

Gamecloud - - Casual Games Interview: Wildsnake Software

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Formed by former members of Microsoft, Wildsnake Software has released a number of casual games over the years but later this year they will also be the exclusive publisher for new games created by Tetris creator Alexey Pajitnov. Gamecloud got a chance to chat with Wildsnake co-founder "Andy" (he prefers to be called that in interviews) to find out more about the company and future plans.

The Escapist - Attack of the Parasites

You get the same vibe off the most popular gaming sites in the English- speaking world, the casual game portals: EA's Pogo, Miniclip, Yahoo! Games, Microsoft's MSN Games, RealNetworks' GameHouse, Big Fish Games and many more. These lookalike sites are "portals" because they aggregate dozens or hundreds of casual games from many indie designers. Some big portals are mere front ends for faceless distributors like Oberon Media or Boonty.

CNN.com - Casual games -- good, clean, cheap fun online - Feb 28, 2006

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Casual games, those five-minute diversions you play for a quick break but somehow end up clicking away on for two hours, have become one of the fastest-growing categories of computer gaming.

18 February 2006

Casual Game Design » Game design at Casuality Europe

# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

11 February 2006

PhilSteinmeyer.com » Blog Archive » Top 10 Casual Games Portals

If I was to put a short list of the top 10 by volume (not performance) I would say 1) RealArcade (Gamehouse) 2) Yahoo Games 3) Oberon Network : Pogo, AOL (non exclusive), MSN, Xbox Life, and so on 4) Zylom 5) Shockwave 6) BigFish Games 7) Boonty Games 8) TryMedia (Because of AOL) 9) Reflexive Network 10) Gamefiesta, Arcadetown, Iwin, Wild Tangent

05 February 2006

:: Último Segundo - ‘Casual games’ são bons para veterano

Você é um legítimo representante da geração Atari e sofre até hoje para se entender com as "centenas" de botões dos novos videogames? Acha esse negócio de game de computador "vício de nerd" desocupado? Foi fuzilado em cinco segundos na primeira e única vez em que tentou disputar uma partida de Counter-Strike com o vizinho?

PhilSteinmeyer.com » Blog Archive » Conversion Rate Inversely Related To Download Rate

Your gross profits (excluding development costs) are roughly: # of downloads TIMES conversion rate TIMES revenue per sale

John Cook's Venture Blog - A moment with David Roberts of PopCap Games

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At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.

29 January 2006

A Shareware Life

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Rants about shareware marketing, the life of a shareware author, and everything els

Casual Game Design » Coming up with game ideas

Coming up with game ideas is a creative process without much structure to it.

Make It Big In Games

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"Jeff Tunnell and I've been "making it big" in the game business for a LONG time. MBG let's you learn, for free, the lessons I paid a high price for."

16 January 2006