public marks

PUBLIC MARKS from bcpbcp with tags games & mmog

March 2006

Terra Games | Veja 10 RPGs online completamente gratuitos

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Nem todos jogos de RPG massivos online são pagos. Existem diversos games MMORPG, como são chamados, completamente gratuitos, necessitando somente que o jogador realize um cadastro no site para ter acesso ao mundo virtual. Fizemos uma seleção dos 10 melhores RPGs online gratuitos para você baixar e jogar.

February 2006

James Cameron's Game Theory

Get kids hooked on a multiplayer game, then show them the movie

January 2006

GameCultura: MMO's para idiotas

Essa é a dica de leitura da semana. Massive Multiplayer Games for Dummies, de Scott Jennings. A série For Dummies (para idiotas) é uma série de muito sucesso nos Estados Unidos, que aqui no Bananão tem sido traduzida pela Berkerley com o título Para Leigos. Afinal de contas, por aqui não existem idiotas.

Raph’s Website » Audition

As with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.

Living Game Worlds 2006 | A Symposium | Home

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Digital designers for the past two decades and for the foreseeable future are faced with inventing their medium at the same time as they invent particular applications. What have we learned that can speed up the process of harnessing the power of the computer as a medium of human expression? This Symposium brings together leading designers from several traditions – to share their own processes and to reflect on the future of design.

Multiverse

by 2 others
Independent game developers, the revolution is here! For the first time, you will be able to: * Make a complete Massively Multiplayer Online Game (MMOG) or virtual world for less money and in less time than you could have dreamed possible.

:: Último Segundo - Monstros para matar? Fozhou os trucida para você

FUZHOU, China – Uma das mais novas fábricas chinesas funciona no porão de um antigo depósito. Cartazes de “World of Warcraft” e “Magic Land” estão pendurados sobre jovens colados à tela de seus computadores no que consiste a mais nova forma de se ganhar dinheiro.

Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design

This talk was given as part of an IBM Games on Demand webcast conference. “We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”

Play Between Worlds - The MIT Press

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In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Discrimination emerges in WoW? from Guardian Unlimited: Gamesblog

"Academics and other students of the Internet have known for decades that even typed communication can reveal such non-verbal aspects of an online user, but it still comes as a surprise when discrimination emerges in an online game."

Terra Nova: The Numbers Game

There’s been an interesting backchannel discussion between several TN folks about the numbers of people in various online worlds. Or at least, the numbers publicly claimed and what they might mean.

November 2005

O virtual é cada vez mais real | no mínimo | Reportagem

Um fen�meno da Internet dos dias de hoje, os MMORPGs (do ingl�s Massive Online Multiplayer Role-Playing Games - ou jogos de interpreta��o on line e massivos para m�ltiplos jogadores) permitem que milhares de jogadores criem personagens em um mundo virtual din�mico e persistente que continua evoluindo mesmo que, em algum momento, nenhum jogador esteja conectado a ele. Para ter acesso a um dos servidores que hospedam esses mundos, normalmente � preciso pagar uma taxa mensal, apesar da distribui��o do jogo em alguns casos ser gratuita.