public marks

PUBLIC MARKS from bcpbcp with tags fun & game

February 2006

One-Button Fun With Strange Attractors » Fun-Motion Physics Games

Strange Attractors by Ominous Development was created for Retro Remakes’ One Switch Competition. It tied for sixth place in the competition, but has since been nominated as a finalist for game design in this year’s Independent Games Festival. Everything in the game is controlled by a single button. In Strange Attractors, this single button toggles in the influence of gravity between the player’s ship and everything else

Eurographics 2006 - Conference Webpage - Call

(via)
Join the fun as computer graphics researchers and game developers meet at Eurographics 2006! Be part of the game by submitting a small demo containing interesting (preferably physics-based) interactivity with a graphics effect to the Eurographics 2006 "game room" competition.

PC Logic Games: Mind Rover

This is part four of five in my series on programming logic games. This week's game is Mind Rover, a commercial game which came out in the late 90s. Mind Rover is a fun and challenging game in which you build and program a rover to complete one of the many the scenarios. The scenarios range from winning a race to defeating an opponent rover in battle.

January 2006

Casual Game Design » The spacebar is all you need to have fun

A couple years back, I sent my mother an interactive Christmas card. The card was actually a little game. You played Santa and you were skiing down a hill. Along the hill were various obstacles and you had to jump over them by pressing the spacebar.

Atari Gaming Headquarters - Atari Touchme

Atari's token entry into the handheld market during the classic era was actually a portable version of its unsuccessful coin-op game. Touch Me was a simple yet addictive game but never caught on, but its fun factor was confirmed by the popularity of Milton Bradley's Simon (an imitation of Touch Me by Ralph Baer), which proved to be a runaway best seller for the toy giant.

Raph’s Website » Masaya Matsuura’s foreword

the Japanese edition of A Theory of Fun for Game Design is out now. Masaya Matsuura was kind enough to write a foreword for this edition

Video Game Development: Learn to Write C# the Fun Way

by 1 other
Learn the concepts of 3-D video game production as instructors from DigiPen Institute of Technology demonstrate the key stages of developing a game engine using Microsoft Visual C# 2005 Express Edition, a new development environment for beginner programmers.

November 2005