Our software is as brittle as 15-20 years ago. Reusable objects and framework superstructures have failed. UML has failed. Even design pattern have failed as they turned out to be more idiomatic than universal. What’s left are lightweight programming languages which let us glue things together. Some are user friendly and don’t suck badly. That’s still the best we have.
Lua, are you there?
Inside Innovation with Colin Stewart » Blog Archive » 11 innovation lessons from creators of World of Warcraft - OCRegister.comby greut & 1 other
“One of the mantras that a large software development company uses is ‘Fail Often, Fail Fast,’ ” Wartenberg said.
I believe in failure too.