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PUBLIC MARKS with tags shooter & 2006

05 March 2006

NTSC-uk Features > OMEGA Interview

by bcpbcp
Following on from our article on Homebrew Shmup's, NTSC-uk decided to catch up with OMEGA, the Japan based homebrew Shmup developer (and creators of titles such as EveryExtend and Dan! Da! Dan!) to find out a little bit more about what goes on behind the scenes.

27 February 2006

Mu-cade: The Physics Centipede Invasion » Fun-Motion Physics Games

by bcpbcp
Mu-cade is a new shoot-em-up by the master of shmups, Kenta Cho of ABA Games. He pitches his game as a “smashup waggly shmup”, which is, by itself, reason enough to check it out. With Mu-cade, Kenta has introduced physics into his formula of hardcore shooting games. The result is a great physics game (even if it will kick your ass in five minutes or less).

18 February 2006

Freeloader Vol. 3: ABA Shooter Madness from 1UP.com

by bcpbcp
ABA Games is a little Japanese company that has dedicated itself to that strange, videogame induced Nirvana, and they've produced a half dozen games that'll help you get there. Stranger still, they don't want a penny for it. How enlightened.

Schtick 'Em Up: The Shooter Gets Weird from 1UP.com

by bcpbcp
Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games.

AntiFactory: Kenta Cho

by bcpbcp
Kenta Cho is the sole member of [ABA Games]? the maker of very well regarded indie shoot 'em ups. You may have seen them passed around the office: rRootage, [Tumiki Fighters]?, [Torus Troopers]?.

Home of the Underdogs - Entry: Every Extend

by bcpbcp
Every Extend is a very polished, highly addictive coffee-break action game from Japanese designer OMEGA. Like all addictive action games, Every Extend is very easy to learn, but hard to leave. Your only goal in this "kamikaze shooter" is to blow yourself up at the optimal moment to destroy the highest number of color blocks. With good timing, you can create a lot of chain reactions from exploding blocks.

IGN: TGS 2005: Mizuguchi's New Game

by bcpbcp
The idea behind the game is to collect enemy objects and make them explode. You have to avoid enemy objects and gather them in the center of the screen. Bring together a certain number of enemies, and they will explode. You'll apparently be able to gather enemies together in excess of one hundred.

Bulletsmorph

by bcpbcp
Bulletsmorph is genetic programing(GP) based the barrage of bullets creating engine (To learn GP, please see genetic-prgramming.org). The bulletsmorph crosses between the existing patterns of the barrage of bullets and creates the new pattern.

BulletML - Wikipedia, the free encyclopedia

by bcpbcp
BulletML, or Bullet Markup Language, is an XML-based markup language used to define firing patterns of the enemies in 2D shoot 'em up games. It was created by Kenta Cho and is used in a variety of freeware games, such as the abstract shooters rRootage and Warning Forever.

05 February 2006

Hikoza'n-CHI X - Games

by bcpbcp (via)
A shooting game with vertical scroll. In this game, there are only you and the boss ship. The more you beat a boss, the more next boss becomes strong. You have 180 seconds in first time, and it decreases. Time will increase, if a boss is beaten, and if you die, it will more decrease. Beat more bosses, before time is lost.

16 January 2006

Horizontal Shooter with Boss Competition!!!

by bcpbcp
The Competition, dubbed "Horizontal Shooter with Boss!" is all about horizontal shooter games. So anyone who wants to get involved, all you have to do is put your entry in by March 20th, 2006. This gives you plenty of time for creation!!

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last mark : 05/03/2006 01:51