September 2005
GioFX Chimera Engine
by RiduidelChimera is a 3D Engine provided as Screensaver and Viewer application for Mac OS X with a lot of optional Scenes.
Adium X : Home
by Riduidel & 15 othersMulti-format Instant Messenging for Mac OS X -- similar to Trillian.
opensourcemac
by Riduidel & 11 othersThis is a rough prototype of a list of open-source software for Mac OS X. Since the list contains only applications that run natively on Mac OS X, it does not include software available through Fink. Please note that many descriptions haven’t been proofread yet, and they may contain grammatical errors and typos.
August 2005
kismac
by Riduidel & 1 otherKisMAC is a free stumbler application for MacOS X, that puts your card into the monitor mode. Unlike most other applications for OS X it has the ability to run completely invisible and send no probe requests.
KisMAC supports several third party PCMCIA/PCCards cards with Orinoco and PrismII chipsets, as well as Cisco Aironet cards. Original Airport Cards are supported too. The newer Airport Extreme Cards are only supported in a limited active mode.
Please note: This program is not intended for novices, but for professional users. Take this as a warning
Emacs on Aqua
by RiduidelThis is GNU Emacs ported to OS X and GNUstep, based on the earlier Rhapsody, OpenStep, and NeXTstep versions.
neverball
by RiduidelTilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game using the physics and graphics of Neverball.
Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and OSX. Hardware accelerated OpenGL is required. A 500MHz processor is recommended.
June 2005
NERO
by Riduidel & 1 otherNERO utilizes state-of-the-art academic artificial intelligence research in order to demonstrate its effectiveness in a game environment. The game uses AI to allow simulated robotic agents to cope with changing environments and situations, and form adaptive tactical solutions. The end result is a game that adapts itself to the strategies desired by the player, while still allowing the AI-controlled entities to operate as autonomous agents.
NERO introduces a new genre of video game that is only possible with machine learning technology: The player takes the role of trainer and teaches a team of novice soldiers the skills for battle. When sufficient skills have been acquired, players can take their teams to battle mode where their skills are tested against teamed trained by other players.
May 2005
Transcend: a new video game by Jason Rohrer
by RiduidelTranscend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied.
Octave Home Page
by Riduidel & 1 otherGNU Octave is a high-level language, primarily intended for numerical computations. It provides a convenient command line interface for solving linear and nonlinear problems numerically, and for performing other numerical experiments using a language that