public marks

PUBLIC MARKS with tags macosx & open-source

September 2005

GioFX Chimera Engine

by Riduidel
Chimera is a 3D Engine provided as Screensaver and Viewer application for Mac OS X with a lot of optional Scenes.

Adium X : Home

by Riduidel & 15 others
Multi-format Instant Messenging for Mac OS X -- similar to Trillian.

opensourcemac

by Riduidel & 11 others
This is a rough prototype of a list of open-source software for Mac OS X. Since the list contains only applications that run natively on Mac OS X, it does not include software available through Fink. Please note that many descriptions haven’t been proofread yet, and they may contain grammatical errors and typos.

August 2005

kismac

by Riduidel & 1 other
KisMAC is a free stumbler application for MacOS X, that puts your card into the monitor mode. Unlike most other applications for OS X it has the ability to run completely invisible and send no probe requests. KisMAC supports several third party PCMCIA/PCCards cards with Orinoco and PrismII chipsets, as well as Cisco Aironet cards. Original Airport Cards are supported too. The newer Airport Extreme Cards are only supported in a limited active mode. Please note: This program is not intended for novices, but for professional users. Take this as a warning

Emacs on Aqua

by Riduidel
This is GNU Emacs ported to OS X and GNUstep, based on the earlier Rhapsody, OpenStep, and NeXTstep versions.

neverball

by Riduidel
Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill. Also found here is Neverputt, a hot-seat multiplayer miniature golf game using the physics and graphics of Neverball. Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and OSX. Hardware accelerated OpenGL is required. A 500MHz processor is recommended.

June 2005

NERO

by Riduidel & 1 other
NERO utilizes state-of-the-art academic artificial intelligence research in order to demonstrate its effectiveness in a game environment. The game uses AI to allow simulated robotic agents to cope with changing environments and situations, and form adaptive tactical solutions. The end result is a game that adapts itself to the strategies desired by the player, while still allowing the AI-controlled entities to operate as autonomous agents. NERO introduces a new genre of video game that is only possible with machine learning technology: The player takes the role of trainer and teaches a team of novice soldiers the skills for battle. When sufficient skills have been acquired, players can take their teams to battle mode where their skills are tested against teamed trained by other players.

May 2005

Transcend: a new video game by Jason Rohrer

by Riduidel
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied.

QCad

by Riduidel & 1 other
QCad is an application for computer aided drafting in two dimensions. With QCad you can create technical drawings such as plans for buildings, interiors or mechanical parts. QCad works under Linux, Unix Systems, Mac OS X and Windows. The source code of QC

Octave Home Page

by Riduidel & 1 other
GNU Octave is a high-level language, primarily intended for numerical computations. It provides a convenient command line interface for solving linear and nonlinear problems numerically, and for performing other numerical experiments using a language that

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