public marks

PUBLIC MARKS with tags games & fun

31 March 2006

30 March 2006

A few online games for wasting time.

by memoid
Some online-games if you have time to waste.

Bob's Cube.

by memoid & 5 others
Cute online game.

29 March 2006

27 March 2006

25 March 2006

OpenTTD

by sunny & 2 others
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

24 March 2006

23 March 2006

20 March 2006

Online Word Games Site List

by tagtooga
Word games that can be played online (usually free).

19 March 2006

18 March 2006

Web 2.0 Fun and Games

by sylviam & 1 other
Fun sites using Web 2.0 technology.

17 March 2006

05 March 2006

Charlie "Flayra" Cleveland: Want to make a game? Here's how.

by bcpbcp (via)
I think one great answer right now is the Popcap Games model. They've made some very fun "casual" games with a very tiny amount of technology. I've never gotten excited about casual games but the games Popcap are reaching a very wide audience and are genuinely fun. What gets me even more excited is that they've released their technology. For free.

04 March 2006

CNN.com - Casual games -- good, clean, cheap fun online - Feb 28, 2006

by bcpbcp (via)
Casual games, those five-minute diversions you play for a quick break but somehow end up clicking away on for two hours, have become one of the fastest-growing categories of computer gaming.

28 February 2006

27 February 2006

ajax chess

by ycc2106 & 5 others
* 35 kb javascript * in 1400 lines of code * code-messup ratio: 15% * 3 weeks spare time coding * it's multiplayer only * so grab a friend or meet someone in the chat : D

25 February 2006

20 February 2006

19 February 2006

One-Button Fun With Strange Attractors » Fun-Motion Physics Games

by bcpbcp
Strange Attractors by Ominous Development was created for Retro Remakes’ One Switch Competition. It tied for sixth place in the competition, but has since been nominated as a finalist for game design in this year’s Independent Games Festival. Everything in the game is controlled by a single button. In Strange Attractors, this single button toggles in the influence of gravity between the player’s ship and everything else

18 February 2006