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PUBLIC MARKS with tags game & 2005

05 November 2005

Something Awful

by bcpbcp (via)
Everyone can relate to the experience of purchasing a popular video game title and finding out the gameplay is a huge pile of crap. This was especially true of old Nintendo games, where were often just violent adventures in trying to get a vaguely human-shaped set of blocks to jump over a pit. This trend of awful gameplay and stories continues to this day, thanks in part to thousands of game designers without any vision whatsoever. This week the Something Awful Forum Goons do some community service and re-title games in a more honest manner.

04 November 2005

03 November 2005

Lost Garden: A Game Business Model: Learning from Touring Bands

by bcpbcp (via)
Aplicável no Brasil? "This essay is about illuminating a successful, alternative, business model that has the following key characteristics: * Supports large numbers of independent game titles in a low competition environment. * Is amendable to bootstrapping and thus avoids the need for large publishers, money men or other controlling interests. * Encourages unique pockets of innovation. * Offer an opportunity for sustainable, lower risk profits for a small group of developers."

Raph’s Website » How to Prototype a Game in Under 7 Days

by bcpbcp
Pontos em comum entre Experimental GamePlay e ToF. Também comenta sobre algumas ferramentas de prototipação.

02 November 2005

01 November 2005

PUBLIC TAGS related to tag game

2005 +   blog post +   design +   fun +   game design +   games +   gramática +   onlyagame.typepad.com +   review +   theory of fun +