public marks

PUBLIC MARKS with tags design & interaction

2014

2010

Making Wireframes Look Sketchy | Design Commission

by oseres (via)
Based on Michael Angele’s suggestion I thought I’d take a moment to share some insight into our process here at DC. Typically we will work through a stage of sketching or wireframes for a site that map out functionality for a screen on a website. When pages are complex it can be helpful for designers to see what kinds of information and interaction they need to account for and, for developers, it’s a good way to begin planning for their code.

2009

Johnny Holland - It’s all about interaction » Blog Archive » The iPhone is Not Easy to Use: A New Direction for UX Design

by greut

For every job that must be done, there is an element of fun. You find the fun and SNAP! The job’s a game!

My grand-father was saying: life is a game

2008

Karl D.D. Willis | Interaction Design & Media Art

by oqdbpo & 1 other
Karl D.D. Willis is a New Zealand born, Tokyo based interaction designer, researcher, and media artist. His research at the University of Tsukuba and the Sony CSL Interaction Laboratory focuses on ways in which technology can promote and provoke playful everyday creativity.

Functioning Form - Previous and Next Actions in Web Forms

by greut

A recent lengthy discussion in the Interaction Design Association focused on the placement of actions in Web forms that span several Web pages. The quintessential question underlying this debate is: can an action which leads people to the previous step of a process be placed to the right of an action that leads users to the next step of a process?

yet another great article.

m mi works : blog : on interaction architecture

by greut

Not a line I draw ends up on an end‑user screen. Not a word I write is compiled into code. Not a sentence I say instructs users. I draw, write and talk to enable the specialists I work with to excel at what they do and realise inspiring software for my clients.

I’m not a graphic designer, I am an interaction architect.

AskTog: First Principles of Interaction Design

by greut & 6 others

The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. Of late, many web applications have reflected a lack of understanding of many of these principles of interaction design, to their great detriment. Because an application or service appears on the web, the principles do not change. If anything, applying these principles become even more important.

2007

Welie.com - Patterns in Interaction Design

by oqdbpo & 6 others
A Pattern Library for Interaction Design This site contains a lot of best practices in Interaction Design. Over the years I have collected examples and insight on their applicability that I share with you here on this. So there is really no 'original' design to be found here, sorry. It has all been done before... See it as a reference or basic 'toolkit' you can use when design user experiences. It is no substitute for creative design, it simply seeks to describe what we know and have learned about solutions you will find abundantly on the web and even beyond. Every 'solution' described in these patterns may succeed in one context but may also fail in another. The challenge is to understand why and how it depends on elements of the context of use. I give you my opinion here, but may opinion is also subject to new insight...so this site will be updated!

2006

Extending grapplica

by grapplica (via)
Personal blog of a Brussels interaction designer called Grapplica.

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