public marks

PUBLIC MARKS with tags ai & article

July 2006

February 2006

Gamasutra - Feature - "Anticipatory AI and Compelling Characters"

by bcpbcp
Much of the work in game AI has focused on the ‘big' problems: path planning, squad planning, goal-directed behavior, etc. The result is characters that are capable of increasingly intelligent behavior. However, acting intelligently and acting aware and sentient is not the same thing. But if we are to create the kind of compelling and emotional characters upon which the next generation of computer games will be based, we must solve the latter problem, namely how to build characters that seem aware and sentient.

PUBLIC TAGS related to tag ai

2006 +   anticipatory ai +   article +   game +   gameai +   games +   www.gamasutra.com +  

Active users

cheicro
last mark : 24/07/2006 14:34

bcpbcp
last mark : 18/02/2006 13:27