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PUBLIC MARKS with tags 2006 & article

18 February 2006

BBC NEWS | Technology | How to be a rock star, virtually

by bcpbcp
There are usually only two things that stop most adolescent males from being guitar "rock gods" - lack of a guitar and a total lack of talent.

Febre do <i>Pump it Up</i> enche os shoppings de jovens

by bcpbcp
O jogo consiste em seguir a sequência de passos que a máquina dita. Pode-se jogar em dupla, na modalidade stepper, ou sozinho, o que se chama de free style. "O stepper exige mais fôlego e resistência, já no free style é preciso saber dançar e coordenar os movimentos", explica Rafael. No começo pode ser esquisito ver um monte de marmanjo sapateando, mas aos poucos a gente se acostuma e começa a admirar o gingado dos rapazes.

Gamasutra - Feature - "Anticipatory AI and Compelling Characters"

by bcpbcp
Much of the work in game AI has focused on the ‘big' problems: path planning, squad planning, goal-directed behavior, etc. The result is characters that are capable of increasingly intelligent behavior. However, acting intelligently and acting aware and sentient is not the same thing. But if we are to create the kind of compelling and emotional characters upon which the next generation of computer games will be based, we must solve the latter problem, namely how to build characters that seem aware and sentient.

15 February 2006

Folksonomies: Tidying up Tags?

by arkandis & 9 others
Je n'ai ps lu cet article... recommandé par cataloga

12 February 2006

A PyGame Working Example: Starting a Game

by bcpbcp
In PyGame for Game Development, I showed you the very basics of PyGame's graphical side. However, creating a game with PyGame requires a bit more. All the concepts described before need to be glued together somehow, and new concepts will need to be introduced in order to create a functional game. In this article, we'll do just that by tackling a working example of PyGame's capabilities—a Python-powered game.

05 February 2006

History of: The Shining Series

by bcpbcp (via)
Very few RPG series stand the test of time. Sure, a few sequels might spring up here and there over the course of a few years, but how many of them last for over a decade? I can think of a couple, like Final Fantasy, Dragon Warrior, Zelda, and perhaps a few others. These all have their charm and place in gaming history, to be sure. There is one franchise, however, that while not exactly a series per se, it has endured in one incarnation or another for almost fifteen years.

Past Issues - UI Design Newsletter

by bcpbcp (via)
Kath Straub, Ph.D., CUA, Chief Scientist of HFI, looks at how to select the best menu presentation style for a given application.

[print version] Games that stick it to 'The Man' | CNET News.com

by bcpbcp
Known as "anti-advergames," the new titles satirize big companies and question corporate polices ranging from how cattle are raised to low pay for workers.

TenSpot: Top Ten Rhythm Games

by bcpbcp (via)
Though rhythm games arguably had their heyday 5 to 10 years ago, recent releases have shown us that the genre has still got it, and it continues to improve every step of the way. We now take a look back at the top 10 rhythm games of all time, leaving no platform unturned and letting no region-encoding stand in our way. As with every TenSpot, the games listed aren't in any particular order, so don't go reading between the lines, thinking we've ranked them. All of these games stand as equals in their collective greatness.

29 January 2006

Trópico - A revolução da TV digital

by bcpbcp (via)
A televisão está prestes a passar por uma grande transformação: trocar o padrão analógico pelo digital. Para refletir sobre a TV digital e o futuro da difusão maciça de imagens, Trópico realizou, em parceria com a Pinacoteca do Estado, um debate com Roberto Moreira, diretor do longa-metragem “Contra todos” (2004) e professor do departamento de cinema, rádio e televisão da ECA- USP, e Mara Gama, jornalista, gerente geral de entretenimento do UOL.

The New Gamer | Averaging Gradius

by bcpbcp
After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

26 January 2006

21 January 2006

Next Generation - Analysis: History of Cell-Phone Gaming

by bcpbcp
Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

by bcpbcp
Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

Brinquedos dos anos 80 - Autobahn - Genius

by bcpbcp
Genius foi a reprodução eletrônica da brincadeira "Simon Says" ("Siga o mestre..." no Brasil), virou um "must have" nos 80 por aqui. A Disco e suas fortes luzes da pista de dança estavam em alta nos EUA, exatamente por isso, o SIMON ("Simon Says...") foi lançado no natal de 78, em uma casa noturna de Nova Iorque, a inesquecível Studio 54, point Disco da cidade. Vários artistas da Disco apareciam na propaganda original, sempre dentro de uma casa noturna, jogando o Genius (na verdade, o Simon) e dançando Disco, e as luzes no ritmo da música... isso conquistou o público na época.

Atari Gaming Headquarters - Atari Touchme

by bcpbcp
Atari's token entry into the handheld market during the classic era was actually a portable version of its unsuccessful coin-op game. Touch Me was a simple yet addictive game but never caught on, but its fun factor was confirmed by the popularity of Milton Bradley's Simon (an imitation of Touch Me by Ralph Baer), which proved to be a runaway best seller for the toy giant.

Music video game - Wikipedia, the free encyclopedia

by bcpbcp
A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well.

Vib-Ribbon - Wikipedia, the free encyclopedia

by bcpbcp
Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and more recently Amplitude. The game was unique in its execution, the software loaded into RAM enabling the user to remove the game-disc and insert a music CD.

19 January 2006

Data Mining 101: Finding Subversives with Amazon Wishlists | Applefritter

by bcpbcp
Vast deposits of personal information sit in databases across the internet. Terms used in phone conversations have become the grounds for federal investigation. Reputable organizations like the Catholic Worker, Greenpeace, and the Vegan Community Project, have come under scrutiny by FBI "counterterrorism" agents.

15 Seconds : A Step-by-Step Guide To Using MySQL with ASP.NET - Part 1

by bcpbcp
Back in the days of classic ASP, if you were building a database-driven web site, your choice was either to invest a lot of money to get a copy of Microsoft SQL Server (or some other enterprise-ready database) or invest a lot of time finding a way to deal with the performance and scalability limitations of Microsoft Access. Luckily these days there's another viable alternative: MySQL.

Progress Bar Using AJAX: Design Details

by bcpbcp
The sequence diagram below details the participants on both the client and server needed to provide an AJAX progress bar. The details are explained in further detail in the remainder of this document.

18 January 2006

'Tagging' gives Web a human meaning | CNET News.com

by bcpbcp
If you've been to a technology event recently, especially one with a high concentration of digerati, you may have seen someone stand up and tell everyone what the event's Flickr tag is.

17 January 2006

16 January 2006

adaptive path » experience attributes: crucial dna of web 2.0

by bcpbcp & 7 others
The industry has spent a lot of time defining Web 2.0 and mapping its DNA. But as we attempt to emulate the fast-growth success of the Web 2.0 darlings, we need to zero in on the parts of the DNA that actually create this noteworthy new value.

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