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June 2009

May 2009

Pwireframing: Paper Wireframing - mStoner - Blog

by karlcow

Two clients of ours from Bethel University, Mark Erickson (Director of Web Communications) and Michael Vedders (Director of Web Technology), came to mStoner’s Chicago office for two days earlier in the month to work directly with us on the Bethel strategy document. The idea was that two days of intense collaboration and discussion would produce a more cohesive report, better suited to Bethel’s needs.

It Doesn’t Get Any More Old School than Paper and Scissors

Part of this two day process was an exercise that I like to call paper wireframing, or Pwireframing. It’s an idea that came to me based on a link that my colleague Laurel Hechanova sent me: The Design Police Visual Enforcement Kit. If you take a look at this page, it’s essentially a print-it-yourself sticker kit, laying out a bunch of funny “laws” you can stick to a piece of communication.

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April 2009

City in a Bottle | About

by karlcow

What is "City In A Bottle"?

City In A Bottle is an interactive project bordering between art, science and gaming, funded by the Flemish Audiovisual Fund.

The game environment is based on the AI-principle of emergent behaviour. Organisms (plants and insects) start off with basic behaviouristic rules and goals. If an opponent is edible, attack it. If an opponent is stronger, flee. When cornered, fight back. Hide in a flock of relatives to minimise the chance of being singled out. Follow a food trail marked by a relative. Expand and defend a productive environment. Grow colourful feathers/flowers to incite reproduction.

Complex social behavior then emerges by itself as organisms interact with each other. Species with a good strategy will survive and evolve over time, will adapt, will look different. The gaming enviroment changes procedurally, there is no preprogrammed story or pathway. We don't control the biotope. The creatures will find their own way and either co-exist or fight for limited space and food.

Webreakstuff

by karlcow & 1 other

About Webreakstuff

Webreakstuff is a design, development and strategy company. We help people and companies build successful web-based products. Have a look at our services and email us today.

Dassault Systemes: Welcome

by oqdbpo
DS design Studio is a key asset in DS Strategy, connecting their designers together with DS R&D engineers to combine the best of creativity (art) and engineering (science). Thinking beyond boundaries, imagining and defining the future of DS Design Solutions are DS Design Studio mission.

March 2009

strategy créative

by irols
Les relations entre l'agence et l'annonceur Le bon projet créatif selon Ogilvy La copy strategy La copy strategy créative La star Stratégie Plan de travail créatif Disruption et saut créatif

Steering Behaviors For Autonomous Characters

by karlcow & 1 other

This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner. These "steering behaviors" are largely independent of the particulars of the character's means of locomotion. Combinations of steering behaviors can be used to achieve higher level goals (For example: get from here to there while avoiding obstacles, follow this corridor, join that group of characters...) This paper divides motion behavior into three levels. It will focus on the middle level of steering behaviors, briefly describe the lower level of locomotion, and touch lightly on the higher level of goal setting and strategy.

Tracking Twitter

by julie

The Electric Artists Twitter Tracker is a real-time listing of the top media, entertainment, and consumer product feeds we’re currently following on Twitter. Electric Artists is a leading digital brand management and strategy agency. We help our clients create and connect communities online. Email us to be notified as new features and feeds are added.

February 2009

The Space Game

by XavierMilaret
Real Time Strategy Game (gestion de ressources et défense)

JLM Pacific Epoch - Google China: '08 Mobile Stats, '09 Strategy, SafeSearch Chinese Version

by karlcow

Google (Nasdaq:GOOG) China's mobile search traffic increased four-fold in 2008, making China Google's third largest mobile search market behind Japan and the U.S., reports qq.com quoting Lin Bin, vice director of Google China's engineering institute. Google China's mobile map usage climbed seven-fold in 2008 to come in second after the U.S. According to an unnamed source, the company plans to use its cloud computing technology to improve mobile, MP3 and map search services in 2009. Google China's map products have begun generating revenue and the company may consider increasing revenue via advertising, said Google China technology director Li Yi. Google China's MP3 search service (www.google.cn/music) was launched through a partnership with music site Top100.cn in early August.

January 2009

December 2008

Foreign Affairs - A Balanced Strategy - Robert M. Gates

by karlcow

But no one should ever neglect the psychological, cultural, political, and human dimensions of warfare. War is inevitably tragic, inefficient, and uncertain, and it is important to be skeptical of systems analyses, computer models, game theories, or doctrines that suggest otherwise. We should look askance at idealistic, triumphalist, or ethnocentric notions of future conflict that aspire to transcend the immutable principles and ugly realities of war, that imagine it is possible to cow, shock, or awe an enemy into submission, instead of tracking enemies down hilltop by hilltop, house by house, block by bloody block. As General William Tecumseh Sherman said, "Every attempt to make war easy and safe will result in humiliation and disaster."

User Generated Wars

RSA Arts & Ecology - Francesca Galeazzi: Artist behaving badly

by karlcow

But with that I wanted to throw a comment on why society is so resistant to change. Instead of embracing change, we are inventing new mechanisms to greenwash our consciences, in a way. I didn’t want to say that carbon offsetting is bad because I believe it plays a role within our strategy to tackle climate change. But not as a starting point. It can come in when we’ve done all we can to reduce carbon emissions, all we can to think about the way we use resources, recycle, we produce waste. Only then we can begin to offset our carbon emissions… but not at the start.

October 2008

VIRTUAL LIBRARY OF INSTRUCTIONAL UNITS

by knann
Welcome to the Virtual Library of Conceptual Units. The Virtual Libray includes conceptual teaching units for middle and high school English/Language Arts classes. These units have been designed by preservice and practicing teachers at The University of Georgia. The units follow principles of curriculum and instruction developed by George Hillocks, Jr., (see, e.g., Dynamics of English Instruction, Grades 7-12, by Hillocks, McCabe, and McCampbell; Random House, 1971). The process for designing these units is described in Peter Smagorinsky's Teaching English through Principled Practice (Merrill/Prentice-Hall, 2002) and Teaching English by Design: How to Create and Carry Out Instructional Units (Heinemann, 2008; an online Instructor's Guide is available for this book as well).The units are designed to cover 4-6 weeks (assuming daily class periods of 45-55 minutes). Each is organized around a concept such as a theme (e.g., Coming of Age), genre (e.g., satire), strategy (e.g., understanding irony), literary period (e.g., Victorian Age), movement (e.g., Transcendantalism), region (e.g., Authors of Georgia), or author (e.g., the works of Emily Dickinson).

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