Sponsorised links
This month
October 2009
Sift Heads
September 2009
Sponsorised links
August 2009
NYT to Release Thesaurus and Enter Linked Data Cloud - Open Blog - NYTimes.com
Releasing the Times thesaurus is consistent with our TimesOpen strategy. We want to facilitate access to slices of our data for those who want to include Times content in their applications.
Creative Review - We are open
What a Community Manager does « Web Strategy by Jeremiah Owyang | Social Media, Web Marketing
July 2009
Steve Jobs on why Apple doesn't do market research
BLOG // Patricia Gallot-Lavallée
Beth's Blog: How Nonprofits Can Use Social Media
June 2009
May 2009
Pwireframing: Paper Wireframing - mStoner - Blog
Two clients of ours from Bethel University, Mark Erickson (Director of Web Communications) and Michael Vedders (Director of Web Technology), came to mStoner’s Chicago office for two days earlier in the month to work directly with us on the Bethel strategy document. The idea was that two days of intense collaboration and discussion would produce a more cohesive report, better suited to Bethel’s needs.
It Doesn’t Get Any More Old School than Paper and Scissors
Part of this two day process was an exercise that I like to call paper wireframing, or Pwireframing. It’s an idea that came to me based on a link that my colleague Laurel Hechanova sent me: The Design Police Visual Enforcement Kit. If you take a look at this page, it’s essentially a print-it-yourself sticker kit, laying out a bunch of funny “laws” you can stick to a piece of communication.
April 2009
Mentoring, Tools & Strategy To Succeed / business section
City in a Bottle | About
What is "City In A Bottle"?
City In A Bottle is an interactive project bordering between art, science and gaming, funded by the Flemish Audiovisual Fund.
The game environment is based on the AI-principle of emergent behaviour. Organisms (plants and insects) start off with basic behaviouristic rules and goals. If an opponent is edible, attack it. If an opponent is stronger, flee. When cornered, fight back. Hide in a flock of relatives to minimise the chance of being singled out. Follow a food trail marked by a relative. Expand and defend a productive environment. Grow colourful feathers/flowers to incite reproduction.
Complex social behavior then emerges by itself as organisms interact with each other. Species with a good strategy will survive and evolve over time, will adapt, will look different. The gaming enviroment changes procedurally, there is no preprogrammed story or pathway. We don't control the biotope. The creatures will find their own way and either co-exist or fight for limited space and food.
Webreakstuff
About Webreakstuff
Webreakstuff is a design, development and strategy company. We help people and companies build successful web-based products. Have a look at our services and email us today.
