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Trickster - Wikipedia
In mythology, and in the study of folklore and religion, a trickster is a god, goddess, spirit, man, woman, or anthropomorphic animal who plays tricks or otherwise disobeys normal rules and conventional behavior.
Open isn’t so open anymore « Connectivism
karl says:
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January 3, 2010 at 1:32 pm
When someone says ideology, I often, think « church » and all its derivatives : zealots, blasphemy, etc. An healthy ecosystem has diversity is hackable and makes it possible to have different outcomes.
1. Prehistory: « Open » being a kind of underground culture for a very long time became finally famous. Circumstances of the society, new priorities, new generation of people (geeks) helped to achieve that.
2. The age of iron: For anything which is successful at a macro level in the society come the second generation of people who want benefits of it. First they are the initial « believers » who were living from another activity and wants to live accordingly with their beliefs. It is the first shock and the first softener of the ideology. They have to make compromise with the other markets of the ecosystem. It’s when we start to hear *pragmatic* discourses. Few of them will be successful and then will start bending some rules.
3. The age of industrial revolution: The ecosystem of is here and there are a lot of secondary activities and people. Some people who were not believers but who were just mere employees of the believers. This includes marketers, businessmen, business angels, etc. They want to make a living, they want to invest into it. A lot of tools are available and people using them don’t even know they are the byproduct of this original philosophy. Some people think we have to be careful and keep a minimum of the principles and they organize control organizations (certification, labelling, etc.). It can even reach the legal and political framework of the society.
4. The age of financial market: The original philosophy is gone, the system remains. Some of the original believers think it is a big success for the philosophy. Some getting older became a lot more flexible than when they were young. Some are angry (sometimes very angry) because the principles have been forgotten. They will fork, restart a small group (prehistory) or go on a deserted island and exclude themselves with broken flowers in their dreams.
This happens in many many social groups. Look at organic culture for example, or certain think tanks. It all depends on which levels you want to be, which matters to you. Global or local.
December 2009
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enriquepablo / nl / wiki / Home — bitbucket.org
nl is a python library, that exposes a declarative API that allows us to build sentences and rules. These are used as input for a knowledge base built on the CLIPS production system. CLIPS builds a Rete network with the rules and sentences, which can then be queried for the consecuences of those in a most efficient way.
The main claim of nl is to offer a syntax that can accommodate any coherent theory that we may build with the natural language (in the same sense as something like the semantic web's OWL-Full would), while at the same time being based on a simple finite domain first order theory. This theory is NL, a discussion of which can be found here. This discussion is probably required reading to understand the breadth and the limits of nl, but not to start using it.
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November 2009
Pai Sho
Ten Rules for Being Human by Cherie Carter-Scott
- You will receive a body. You may like it or hate it, but it's yours to keep for the entire period.
- You will learn lessons. You are enrolled in a full-time informal school called, "life."
- There are no mistakes, only lessons. Growth is a process of trial, error, and experimentation. The "failed" experiments are as much a part of the process as the experiments that ultimately "work."
- Lessons are repeated until they are learned. A lesson will be presented to you in various forms until you have learned it. When you have learned it, you can go on to the next lesson.
- Learning lessons does not end. There's no part of life that doesn't contain its lessons. If you're alive, that means there are still lessons to be learned.
- "There" is no better a place than "here." When your "there" has become a "here", you will simply obtain another "there" that will again look better than "here."
- Other people are merely mirrors of you. You cannot love or hate something about another person unless it reflects to you something you love or hate about yourself.
- What you make of your life is up to you. You have all the tools and resources you need. What you do with them is up to you. The choice is yours.
- Your answers lie within you. The answers to life's questions lie within you. All you need to do is look, listen, and trust.
- You will forget all this.
rules for living well
Why do WYSIWYG editors hate HTML5?
WYSIWYG editors (in fact all GUI applications) need simple, invariable rules. Unfortunately, HTML5 is full of rules with exceptions, or rules too complex for authoring tools to implement.
October 2009
LESS - Leaner CSS
VC blog » Blog Archive » Observations on the Manifesto
I like to compare this practice to a game designer who lays out an intended context, rules and narrative for the game, but then has this moment of delight when users engender their own narrative, their own path. This is intrinsic to the conception of Information Visualization as a discovery tool.
REST APIs must be hypertext-driven » Untangled
API designers, please note the following rules before calling your creation a REST API:
Test your RewriteRules for Apache mod_rewrite
An Engineer's Guide to Bandwidth (Yahoo! Developer Network Blog)
Web app developers spend most of our time not thinking about how data is actually transmitted through the bowels of the network stack. Abstractions at the application layer let us pretend that networks read and write whole messages as smooth streams of bytes. Generally this is a good thing. But knowing what's going underneath is crucial to performance tuning and application design. The character of our users' internet connections is changing and some of the rules of thumb we rely on may need to be revised.
September 2009
Prefixes, not that complicated. | Garbage Collection
We were able to come up with rules that make using prefixes in almost any context simpler. Note, these are for the most part AUTHORING guidelines, not requirements when reading:
1. Reusing the same prefix in the same document with different meanings is horribly confusing (”If you did that, I’d break your figures.”). Possible to figure out, but not really desirable. Seems like a reasonable place for a warning.
2. Defining all the prefixes in one place makes it simpler to keep track of them. But understood when it would be simpler to define a new prefix for a section of content.
3. “Couldn’t you have a simple tool that just shows you what prefixes are defined at any point in the document?” How such a tool has failed to exist in the XML world… may write this.
Google's R Style Guide
R is a high-level programming language used primarily for statistical computing and graphics. The goal of the R Programming Style Guide is to make our R code easier to read, share, and verify. The rules below were designed in collaboration with the entire R user community at Google.
Ten Simple Rules for Choosing the Perfect CMS Excellent Options
10 Mod_Rewrite Rules You Should Know
genoTyp :: An experiment about genetic typography by Michael Schmitz.
