.txt/081107 | serial consign
imagination est la première étape de la réalisation… À venir, morts en bas d'immeubles http://www.mirrorsedge.com/ls/us/index.aspChris Remo at Gamasutra just conducted an interview with Nick Channon of DICE studio on the design of Mirror's Edge (pictured above), a parkour-themed first person runner (FPR?). I've been excited about this game since first hearing about it earlier this year. Channon's perspective on the design of the game and the idea of "runner vision" makes for a fascinating read.

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