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<title>microsoftcasualgames</title>
<link>http://www.microsoftcasualgames.msn.com/</link>
<description></description>
<dc:date>2008-10-03T20:05:06Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>gaming, casual, game design</dc:subject>
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<h4><a class="taggedlink" href="http://www.microsoftcasualgames.msn.com/">microsoftcasualgames</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
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<title>aiwisdom.com</title>
<link>http://www.aiwisdom.com/index.html</link>
<description></description>
<dc:date>2008-10-03T20:04:12Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>programming, game design, algorithme, ai</dc:subject>
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<a href="http://www.aiwisdom.com/index.html"><img border="0" src="http://blogmarks.net/screenshots/2008/10/03/8920c5e01f7c9c9a73834b9841882e3a.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.aiwisdom.com/index.html">aiwisdom.com</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/programming">programming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
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<title>PrimaLibra</title>
<link>http://primalibra.cognitic.com/</link>
<description>Free online strategy game </description>
<dc:date>2008-04-13T19:06:02Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>jeux video, cognitic, game design, web2.0, free, flash, game, strategy, fun</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://primalibra.cognitic.com/"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://primalibra.cognitic.com/">PrimaLibra</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
<p class="description">Free online strategy game </p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/jeux%2Bvideo">jeux video</a>
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<title>L'art de la guerre </title>
<link>http://ucd.cognitic.com/17/3/2008/logistic-wars-retour-aux-bases-du-jeu-de-strategie</link>
<description>Jeu video expérimental</description>
<dc:date>2008-03-20T21:06:44Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>jeux video, flash, flex, game design, cognitic</dc:subject>
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<a href="http://ucd.cognitic.com/17/3/2008/logistic-wars-retour-aux-bases-du-jeu-de-strategie"><img border="0" src="http://blogmarks.net/screenshots/2008/03/20/09062db3c7c0346906def65a536d52a2.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://ucd.cognitic.com/17/3/2008/logistic-wars-retour-aux-bases-du-jeu-de-strategie">L'art de la guerre </a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
<p class="description">Jeu video expérimental</p>
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/jeux%2Bvideo">jeux video</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/j_c/mark/1057721168">
<title>50 GREATEST GAME DESIGN INNOVATIONS</title>
<link>http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7769&amp;Itemid=2&amp;show=1</link>
<description></description>
<dc:date>2008-03-03T21:18:09Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>game design, thinking</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7769&amp;Itemid=2&amp;show=1"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7769&amp;Itemid=2&amp;show=1">50 GREATEST GAME DESIGN INNOVATIONS</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/Foolster41/mark/1057652256">
<title>Department of Engineering</title>
<link>http://www.game-edit.org/?page=news</link>
<description>A site for team Fortress 2 to test and share custom maps.</description>
<dc:date>2008-09-02T18:38:49Z</dc:date>
<dc:author>Foolster41</dc:author>
<dc:subject>games, team fortress, developing, level design, game design</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.game-edit.org/?page=news"><img border="0" src="http://blogmarks.net/screenshots/2008/09/02/db01b93804be4d0b6203c2e88eeffc7a.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.game-edit.org/?page=news">Department of Engineering</a></h4>
 
by <a href="http://blogmarks.net/user/Foolster41">Foolster41</a> 
<p class="description">A site for team Fortress 2 to test and share custom maps.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/j_c/mark/1057541101">
<title>locoroco</title>
<link>http://www.locoroco.com/index.html?locale=fr_FR</link>
<description></description>
<dc:date>2007-11-12T19:20:54Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>inspiration, game, game design</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.locoroco.com/index.html?locale=fr_FR"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.locoroco.com/index.html?locale=fr_FR">locoroco</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/2278014">1 other(s)</a> 
<p class="tags">
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</item> <item rdf:about="http://blogmarks.net/api/user/j_c/mark/1057390774">
<title>Utopie ludique, réflexions sur le 10ème art</title>
<link>http://game.cognitic.com/</link>
<description>Quelques notes et réflexions sur le game design et l'expérience utilisateur dans les jeux video.</description>
<dc:date>2007-08-08T10:05:52Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>game, game design, video game, jeux video, blog, experience, design</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://game.cognitic.com/"><img border="0" src="http://blogmarks.net/screenshots/2007/08/08/b75b5e536cb905ed937e2a45d7e4da3c.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://game.cognitic.com/">Utopie ludique, réflexions sur le 10ème art</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
<p class="description">Quelques notes et réflexions sur le game design et l'expérience utilisateur dans les jeux video.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/j_c/mark/1057374898">
<title>flow game</title>
<link>http://www.thatgamecompany.com/games.html</link>
<description></description>
<dc:date>2007-08-01T20:33:36Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>flash, game, game design, inspiration</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.thatgamecompany.com/games.html"><img border="0" src="http://blogmarks.net/screenshots/2007/08/01/03551cf8ae556e9a4aa08bf254531d79.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.thatgamecompany.com/games.html">flow game</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/flash">flash</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/inspiration">inspiration</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/j_c/mark/1057294059">
<title>Amit’s Game Programming Information</title>
<link>http://www-cs-students.stanford.edu/~amitp/gameprog.html</link>
<description></description>
<dc:date>2007-06-26T07:01:48Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>tips, game design</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www-cs-students.stanford.edu/~amitp/gameprog.html"><img border="0" src="http://blogmarks.net/screenshots/2007/06/26/ed790179a757d185ff51d87086006db9.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www-cs-students.stanford.edu/~amitp/gameprog.html">Amit’s Game Programming Information</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/553284">3 other(s)</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/tips">tips</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/j_c/mark/1057294053">
<title> GAME DESIGN 101</title>
<link>http://www.sloperama.com/advice/idea.htm</link>
<description></description>
<dc:date>2007-06-26T07:00:53Z</dc:date>
<dc:author>j_c</dc:author>
<dc:subject>tips, game design</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.sloperama.com/advice/idea.htm"><img border="0" src="http://blogmarks.net/screenshots/2007/06/26/46e8c1dcaefef50a7145ce75a802ae65.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.sloperama.com/advice/idea.htm"> GAME DESIGN 101</a></h4>
 
by <a href="http://blogmarks.net/user/j_c">j_c</a> 
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/tips">tips</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/Foolster41/mark/1171220">
<title>Sphere RPG maker</title>
<link>http://www.aegisknight.org/sphere</link>
<description>A program for creating your own computer role playing games</description>
<dc:date>2009-10-03T07:24:07Z</dc:date>
<dc:author>Foolster41</dc:author>
<dc:subject>video games, programing, Role Playing Games, game design, rpg</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.aegisknight.org/sphere"><img border="0" src="http://blogmarks.net/screenshots/2009/10/03/1dbf22302dbb45291c313739a94326fb.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.aegisknight.org/sphere">Sphere RPG maker</a></h4>
 
by <a href="http://blogmarks.net/user/Foolster41">Foolster41</a> 
<p class="description">A program for creating your own computer role playing games</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/video%2Bgames">video games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/programing">programing</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Role%2BPlaying%2BGames">Role Playing Games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/rpg">rpg</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/rvoluer/mark/824528">
<title>AVANT GAME by Jane McGonigal</title>
<link>http://avantgame.com/index.html</link>
<description></description>
<dc:date>2006-08-29T21:40:58Z</dc:date>
<dc:author>rvoluer</dc:author>
<dc:subject>game design</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://avantgame.com/index.html"><img border="0" src="http://blogmarks.net/screenshots/2006/08/29/9306aa2f932aa34667af859cd0c3a7e1.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://avantgame.com/index.html">AVANT GAME by Jane McGonigal</a></h4>
 
by <a href="http://blogmarks.net/user/rvoluer">rvoluer</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
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<title>AskTog Home Page</title>
<link>http://www.asktog.com/</link>
<description></description>
<dc:date>2006-03-16T09:52:11Z</dc:date>
<dc:author>fresch</dc:author>
<dc:subject>game design, informatique techno</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.asktog.com/"><img border="0" src="http://www.blogmarks.net/screenshots/2006/01/23/049bf8f833ebc878bfa9bbd4c9226246.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.asktog.com/">AskTog Home Page</a></h4>
 
by <a href="http://blogmarks.net/user/fresch">fresch</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/475852">4 other(s)</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/informatique%2Btechno">informatique techno</a>
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<title>Le Site sur la creation - modification de jeux (Tutoriaux Mapping-Coding-3D-2D...) - www.game-lab.com</title>
<link>http://www.game-lab.com/</link>
<description></description>
<dc:date>2006-03-16T09:52:10Z</dc:date>
<dc:author>fresch</dc:author>
<dc:subject>game design, informatique techno</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.game-lab.com/"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/16/6ce464445397b5a6ff98777352b4780d.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.game-lab.com/">Le Site sur la creation - modification de jeux (Tutoriaux Mapping-Coding-3D-2D...) - www.game-lab.com</a></h4>
 
by <a href="http://blogmarks.net/user/fresch">fresch</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/informatique%2Btechno">informatique techno</a>
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<title>Halo-Game.com - La confrérie de l&amp;#39;anneau</title>
<link>http://www.halo-game.com/</link>
<description></description>
<dc:date>2006-03-16T09:52:10Z</dc:date>
<dc:author>fresch</dc:author>
<dc:subject>game design, informatique techno</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.halo-game.com/"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/16/4670eadefccce25477bb46171d16c578.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.halo-game.com/">Halo-Game.com - La confrérie de l&amp;#39;anneau</a></h4>
 
by <a href="http://blogmarks.net/user/fresch">fresch</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/informatique%2Btechno">informatique techno</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/fresch/mark/427691">
<title>JIRAF - Le Jeu video et son Industrie Rassemblent leurs Acteurs Francais</title>
<link>http://www.jiraf.org/index.php</link>
<description></description>
<dc:date>2006-03-16T09:52:09Z</dc:date>
<dc:author>fresch</dc:author>
<dc:subject>game design, informatique techno</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.jiraf.org/index.php"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/16/8d7c266bb42ffaebf1c572a2e24095d1.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.jiraf.org/index.php">JIRAF - Le Jeu video et son Industrie Rassemblent leurs Acteurs Francais</a></h4>
 
by <a href="http://blogmarks.net/user/fresch">fresch</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/informatique%2Btechno">informatique techno</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/fresch/mark/427690">
<title>Jusqu&amp;#39;ou aller pour le game design - Les forums du Games Creators Network</title>
<link>http://forum.games-creators.org/viewtopic_4671.htm</link>
<description></description>
<dc:date>2006-03-16T09:52:08Z</dc:date>
<dc:author>fresch</dc:author>
<dc:subject>game design, informatique techno</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://forum.games-creators.org/viewtopic_4671.htm"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/16/0149d9dc97e4d3aea8b5bcdad6d564ac.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://forum.games-creators.org/viewtopic_4671.htm">Jusqu&amp;#39;ou aller pour le game design - Les forums du Games Creators Network</a></h4>
 
by <a href="http://blogmarks.net/user/fresch">fresch</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/informatique%2Btechno">informatique techno</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/fresch/mark/427689">
<title>BP4P Game Design</title>
<link>http://apokalipstick.blogs.com/bp4p/game_design/</link>
<description></description>
<dc:date>2006-03-16T09:52:07Z</dc:date>
<dc:author>fresch</dc:author>
<dc:subject>game design, informatique techno</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://apokalipstick.blogs.com/bp4p/game_design/"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/16/394be855e7ec7c0752d4fb1da25a0cc6.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://apokalipstick.blogs.com/bp4p/game_design/">BP4P Game Design</a></h4>
 
by <a href="http://blogmarks.net/user/fresch">fresch</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/informatique%2Btechno">informatique techno</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/bcpbcp/mark/398333">
<title>Slashdot | Patterns in Game Design</title>
<link>http://books.slashdot.org/article.pl?sid=06/02/27/1445214&amp;from=rss</link>
<description>A comprehensive compendium of game design &quot;patterns&quot;</description>
<dc:date>2006-03-05T00:26:28Z</dc:date>
<dc:author>bcpbcp</dc:author>
<dc:subject>design, review, game, design patterns, 2006, livro, game design, books.slashdot.org</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://books.slashdot.org/article.pl?sid=06/02/27/1445214&amp;from=rss"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/05/42021c59fdd993474f32c1e4a60255d7.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://books.slashdot.org/article.pl?sid=06/02/27/1445214&amp;from=rss">Slashdot | Patterns in Game Design</a></h4>
 
by <a href="http://blogmarks.net/user/bcpbcp">bcpbcp</a> 
<p class="description">A comprehensive compendium of game design "patterns"</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/design">design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/review">review</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/design%2Bpatterns">design patterns</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/2006">2006</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/livro">livro</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/books.slashdot.org">books.slashdot.org</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/bcpbcp/mark/397572">
<title>Gamasutra - Designer's Notebook - &quot;Strange Agents Are Profiling Our Games!&quot; Printer Friendly</title>
<link>http://www.gamasutra.com/features/20060302/adams_pfv.htm</link>
<description>Oh yeah… competitive analysis. The most boring part of any product discussion. Why talk about somebody else's market share when you could be waxing rhapsodic about your vertex shaders? Trouble is, the publisher wants to know what they'll be going up against before they invest a few million bucks in your game. So one of the first questions they're going to ask when the presentation's over is, &quot;Who do you see as your main competition?&quot; And the next one will be, &quot;What makes you better than them?&quot; And you'd better be ready with the answers, or you're wasting their time.</description>
<dc:date>2006-03-04T13:43:21Z</dc:date>
<dc:author>bcpbcp</dc:author>
<dc:subject>games, 2006, www.gamasutra.com, game design, relatório, competitive analysis, strange agents</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.gamasutra.com/features/20060302/adams_pfv.htm"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/04/0feba7b4e19842106f949b4492be77cc.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.gamasutra.com/features/20060302/adams_pfv.htm">Gamasutra - Designer's Notebook - &quot;Strange Agents Are Profiling Our Games!&quot; Printer Friendly</a></h4>
 
by <a href="http://blogmarks.net/user/bcpbcp">bcpbcp</a> 
<p class="description">Oh yeah… competitive analysis. The most boring part of any product discussion. Why talk about somebody else's market share when you could be waxing rhapsodic about your vertex shaders? Trouble is, the publisher wants to know what they'll be going up against before they invest a few million bucks in your game. So one of the first questions they're going to ask when the presentation's over is, "Who do you see as your main competition?" And the next one will be, "What makes you better than them?" And you'd better be ready with the answers, or you're wasting their time.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/2006">2006</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/www.gamasutra.com">www.gamasutra.com</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/relat%25C3%25B3rio">relatório</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/competitive%2Banalysis">competitive analysis</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/strange%2Bagents">strange agents</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/bcpbcp/mark/397571">
<title>Strange Agency</title>
<link>http://www.strangeagency.com/</link>
<description>Strange Agency develops unique computer game analysis software and essential reports for the computer games industry.

Our Strange Analyst software can reduce the cost and risk associated with the research and development of computer games, allowing developers instant access to thousands of detailed computer game profiles to compare their concept against.</description>
<dc:date>2006-03-04T13:39:32Z</dc:date>
<dc:author>bcpbcp</dc:author>
<dc:subject>games, software, game, 2006, game design, relatório, www.strangeagency.com, game analysis</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.strangeagency.com/"><img border="0" src="http://www.blogmarks.net/screenshots/2006/03/04/11173a9ca28bd5bfb8121593e4513082.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.strangeagency.com/">Strange Agency</a></h4>
 
by <a href="http://blogmarks.net/user/bcpbcp">bcpbcp</a> 
<p class="description">Strange Agency develops unique computer game analysis software and essential reports for the computer games industry.

Our Strange Analyst software can reduce the cost and risk associated with the research and development of computer games, allowing developers instant access to thousands of detailed computer game profiles to compare their concept against.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/software">software</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/2006">2006</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/relat%25C3%25B3rio">relatório</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/www.strangeagency.com">www.strangeagency.com</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Banalysis">game analysis</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/bcpbcp/mark/384512">
<title>Gamasutra - A Circular Model of Gameplay</title>
<link>http://www.gamasutra.com/features/20060223/heaton_pfv.htm</link>
<description>Three things must happen in order for there to be gameplay:

    * The player must get information about the state of the game.
    * The player must be able to affect the game, creating new game states.
    * New game states must be communicated to the player prompting further actions

In addition in almost all types of game:

    * The game creates new states without the player's input.</description>
<dc:date>2006-02-25T13:52:45Z</dc:date>
<dc:author>bcpbcp</dc:author>
<dc:subject>game, article, 2006, www.gamasutra.com, game design, gameplay</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.gamasutra.com/features/20060223/heaton_pfv.htm"><img border="0" src="http://www.blogmarks.net/screenshots/2006/02/25/aa8a3407bbd418b4d30710b489234b4c.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.gamasutra.com/features/20060223/heaton_pfv.htm">Gamasutra - A Circular Model of Gameplay</a></h4>
 
by <a href="http://blogmarks.net/user/bcpbcp">bcpbcp</a> 
<p class="description">Three things must happen in order for there to be gameplay:

    * The player must get information about the state of the game.
    * The player must be able to affect the game, creating new game states.
    * New game states must be communicated to the player prompting further actions

In addition in almost all types of game:

    * The game creates new states without the player's input.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/article">article</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/2006">2006</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/www.gamasutra.com">www.gamasutra.com</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gameplay">gameplay</a>
</p>
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</div>
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</item> <item rdf:about="http://blogmarks.net/api/user/bcpbcp/mark/372300">
<title>Christian Nold Interaction Design RCA</title>
<link>http://www.softhook.com/pulse.htm</link>
<description>Hypothetical biofeedback computer game with pulse rate sensors.</description>
<dc:date>2006-02-18T23:35:45Z</dc:date>
<dc:author>bcpbcp</dc:author>
<dc:subject>design, games, game, 2006, game design, www.softhook.com, batimentos cardíacos</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.softhook.com/pulse.htm"><img border="0" src="http://www.blogmarks.net/screenshots/2006/02/19/2a920380bb67d0e3eae4ad4147a2db00.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.softhook.com/pulse.htm">Christian Nold Interaction Design RCA</a></h4>
 
by <a href="http://blogmarks.net/user/bcpbcp">bcpbcp</a> 
<p class="description">Hypothetical biofeedback computer game with pulse rate sensors.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/design">design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/2006">2006</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/www.softhook.com">www.softhook.com</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/batimentos%2Bcard%25C3%25ADacos">batimentos cardíacos</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/bcpbcp/mark/372288">
<title>GameCultura: Mini Games Experimentais</title>
<link>http://gamecultura.blogspot.com/2006/02/mini-games-experimentais.html</link>
<description># o projeto todo deve ser feito por uma pessoa apenas em uma semana;
# e cada jogo deve estar centrado em apenas um dos play elements fundamentais (isso é jargão de game designer, mas são basicamente os elementos que diferenciam os games dos outros softwares)</description>
<dc:date>2006-02-18T23:13:36Z</dc:date>
<dc:author>bcpbcp</dc:author>
<dc:subject>games, experimental, game, 2006, blog post, game design, minigames, gamecultura.blogspot.com, experimental gameplay</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://gamecultura.blogspot.com/2006/02/mini-games-experimentais.html"><img border="0" src="http://www.blogmarks.net/screenshots/2006/02/19/05ceb1084a90bc640839ce5589f4bad7.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://gamecultura.blogspot.com/2006/02/mini-games-experimentais.html">GameCultura: Mini Games Experimentais</a></h4>
 
by <a href="http://blogmarks.net/user/bcpbcp">bcpbcp</a> 
<p class="description"># o projeto todo deve ser feito por uma pessoa apenas em uma semana;
# e cada jogo deve estar centrado em apenas um dos play elements fundamentais (isso é jargão de game designer, mas são basicamente os elementos que diferenciam os games dos outros softwares)</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/experimental">experimental</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/2006">2006</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blog%2Bpost">blog post</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game%2Bdesign">game design</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/minigames">minigames</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gamecultura.blogspot.com">gamecultura.blogspot.com</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/experimental%2Bgameplay">experimental gameplay</a>
</p>
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