<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel rdf:about="http://blogmarks.net/api/marks/search/y-braid%3By-brayd">
<title>Public marks with search y-braid;y-brayd</title>
<description>Public marks with search y-braid;y-brayd</description>
<link>http://blogmarks.net/marks/search/y-braid%3By-brayd</link>
<items><rdf:Seq><rdf:li resource="http://blogmarks.net/api/user/XavierMilaret/mark/1058156466"/>
<rdf:li resource="http://blogmarks.net/api/user/greut/mark/1058049012"/>
<rdf:li resource="http://blogmarks.net/api/user/sylvainulg/mark/1057963744"/>
<rdf:li resource="http://blogmarks.net/api/user/effraie/mark/1057749818"/>
<rdf:li resource="http://blogmarks.net/api/user/damianmann/mark/68008"/>
</rdf:Seq></items>
</channel>
<item rdf:about="http://blogmarks.net/api/user/XavierMilaret/mark/1058156466">
<title>Time4Cat</title>
<link>http://www.megadev.co.uk/t4c.htm</link>
<description>Les jeux d’évitement sont souvent des épreuves de réflexes et de coordination œil-souris. Tout en étant clairement dans cette catégorie, Time4Cat ne fait pas appel aux mêmes qualités. En effet, on contrôle un petit chat qui doit ramasser de la nourriture au milieu d’un passage pour piéton qui rappelle le carrefour Hachiko à Tokyo. Mais ici, les passants à éviter ne bougent qu’en fonction des mouvements du joueurs. Une idée simple qui rappelle le génial Braid et qui ne rend pas pour autant le challenge plus facile.</description>
<dc:date>2009-01-11T19:48:12Z</dc:date>
<dc:author>XavierMilaret</dc:author>
<dc:subject>déplacement, internet, jeu, gratuit</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.megadev.co.uk/t4c.htm"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.megadev.co.uk/t4c.htm">Time4Cat</a></h4>
 
by <a href="http://blogmarks.net/user/XavierMilaret">XavierMilaret</a> 
<p class="description">Les jeux d’évitement sont souvent des épreuves de réflexes et de coordination œil-souris. Tout en étant clairement dans cette catégorie, Time4Cat ne fait pas appel aux mêmes qualités. En effet, on contrôle un petit chat qui doit ramasser de la nourriture au milieu d’un passage pour piéton qui rappelle le carrefour Hachiko à Tokyo. Mais ici, les passants à éviter ne bougent qu’en fonction des mouvements du joueurs. Une idée simple qui rappelle le génial Braid et qui ne rend pas pour autant le challenge plus facile.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/d%25C3%25A9placement">déplacement</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/internet">internet</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/jeu">jeu</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gratuit">gratuit</a>
</p>
<div class="action-bar">
<a href="http://blogmarks.net/my/marks,new?id=1058156466">Copy</a> | 
<a href="http://blogmarks.net/link/3054476">React (0)</a></div>
</div>
</div>
]]></content:encoded>
</item> <item rdf:about="http://blogmarks.net/api/user/greut/mark/1058049012">
<title>Code Intensity: SVN Externals are Evil; Use Piston or Braid</title>
<link>http://codeintensity.blogspot.com/2008/03/svn-externals-are-evil-use-piston-or.html</link>
<description>&lt;blockquote&gt;&lt;p&gt;the evil is SVN itself not handling changing of externals (i.e. to/from an external) in basic operations like updates and merges, which may cause a lot of manual work on your end, and break automated builds or similar.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;wondering about massively usage of it.&lt;/p&gt;</description>
<dc:date>2008-11-05T15:03:31Z</dc:date>
<dc:author>greut</dc:author>
<dc:subject>code, work, use, svn</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://codeintensity.blogspot.com/2008/03/svn-externals-are-evil-use-piston-or.html"><img border="0" src="http://blogmarks.net/screenshots/2008/11/05/52431310f24255f5572b9c6ba14c62bd.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://codeintensity.blogspot.com/2008/03/svn-externals-are-evil-use-piston-or.html">Code Intensity: SVN Externals are Evil; Use Piston or Braid</a></h4>
 
by <a href="http://blogmarks.net/user/greut">greut</a> 
<div class="description"><blockquote><p>the evil is SVN itself not handling changing of externals (i.e. to/from an external) in basic operations like updates and merges, which may cause a lot of manual work on your end, and break automated builds or similar.</p></blockquote><p>wondering about massively usage of it.</p></div>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/code">code</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/work">work</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/use">use</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/svn">svn</a>
</p>
<div class="action-bar">
<a href="http://blogmarks.net/my/marks,new?id=1058049012">Copy</a> | 
<a href="http://blogmarks.net/link/2958506">React (0)</a></div>
</div>
</div>
]]></content:encoded>
</item> <item rdf:about="http://blogmarks.net/api/user/sylvainulg/mark/1057963744">
<title>David Hellman » Blog Archive » The Art of Braid, Part III: World 2 Comes First</title>
<link>http://www.davidhellman.net/blog/the-art-of-braid-part-3/</link>
<description>a nice description of a platformer art's evolving...</description>
<dc:date>2008-08-27T15:24:36Z</dc:date>
<dc:author>sylvainulg</dc:author>
<dc:subject>blog, art, video game, drawing</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.davidhellman.net/blog/the-art-of-braid-part-3/"><img border="0" src="http://blogmarks.net/screenshots/2008/08/27/5ea8dd2aa57c02026d86355beb74db02.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.davidhellman.net/blog/the-art-of-braid-part-3/">David Hellman » Blog Archive » The Art of Braid, Part III: World 2 Comes First</a></h4>
 
by <a href="http://blogmarks.net/user/sylvainulg">sylvainulg</a> 
<p class="description">a nice description of a platformer art's evolving...</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blog">blog</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/art">art</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/video%2Bgame">video game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/drawing">drawing</a>
</p>
<div class="action-bar">
<a href="http://blogmarks.net/my/marks,new?id=1057963744">Copy</a> | 
<a href="http://blogmarks.net/link/2882385">React (0)</a></div>
</div>
</div>
]]></content:encoded>
</item> <item rdf:about="http://blogmarks.net/api/user/effraie/mark/1057749818">
<title>http://knottty.sourceforge.net/</title>
<link>http://knottty.sourceforge.net/</link>
<description>KnotTTY is a remote secure shell using the new public key exchange protocol with the Braid Group Cryptosystems</description>
<dc:date>2007-08-02T00:32:43Z</dc:date>
<dc:author>effraie</dc:author>
<dc:subject>shell, réseau, sécurité, bsd, libre</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://knottty.sourceforge.net/"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://knottty.sourceforge.net/">http://knottty.sourceforge.net/</a></h4>
 
by <a href="http://blogmarks.net/user/effraie">effraie</a> 
<p class="description">KnotTTY is a remote secure shell using the new public key exchange protocol with the Braid Group Cryptosystems</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/shell">shell</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/r%25C3%25A9seau">réseau</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/s%25C3%25A9curit%25C3%25A9">sécurité</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/bsd">bsd</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/libre">libre</a>
</p>
<div class="action-bar">
<a href="http://blogmarks.net/my/marks,new?id=1057749818">Copy</a> | 
<a href="http://blogmarks.net/link/2385055">React (0)</a></div>
</div>
</div>
]]></content:encoded>
</item> <item rdf:about="http://blogmarks.net/api/user/damianmann/mark/68008">
<title>BRAID Media Arts - Home</title>
<link>http://www.braid.com/</link>
<description></description>
<dc:date>2005-04-02T01:56:00Z</dc:date>
<dc:author>damianmann</dc:author>
<dc:subject>art, del.icio.us, media, ,</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.braid.com/"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.braid.com/">BRAID Media Arts - Home</a></h4>
 
by <a href="http://blogmarks.net/user/damianmann">damianmann</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/art">art</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/del.icio.us">del.icio.us</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/media">media</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/%252C">,</a>
</p>
<div class="action-bar">
<a href="http://blogmarks.net/my/marks,new?id=68008">Copy</a> | 
<a href="http://blogmarks.net/link/89399">React (0)</a></div>
</div>
</div>
]]></content:encoded>
</item> </rdf:RDF>