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<title>Public marks with search rigging</title>
<description>Public marks with search rigging</description>
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<item rdf:about="http://blogmarks.net/api/user/Wiltur/mark/1058447068">
<title>Exemple de rigging avec Blender</title>
<link>http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=17314&amp;forum=5</link>
<description>Des fichiers exemples sont fournis.</description>
<dc:date>2009-07-28T14:14:16Z</dc:date>
<dc:author>Wiltur</dc:author>
<dc:subject>blender, rig, rigging</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=17314&amp;forum=5"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=17314&amp;forum=5">Exemple de rigging avec Blender</a></h4>
 
by <a href="http://blogmarks.net/user/Wiltur">Wiltur</a> 
<p class="description">Des fichiers exemples sont fournis.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blender">blender</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/rig">rig</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/rigging">rigging</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/parmentierf/mark/1058346282">
<title>SOFTIMAGE|FACE ROBOT</title>
<link>http://www.softimage.com/products/facerobot/</link>
<description>Autodesk® Face Robot® is a combined technology and service solution for rigging and animating 3D faces easily. It enables studios to create life-like facial animation at incredible speeds. Using Face Robot, animators are free to concentrate on emotion, expression and delivering unforgettable performances. </description>
<dc:date>2009-06-03T06:28:45Z</dc:date>
<dc:author>parmentierf</dc:author>
<dc:subject>free, 3d, bot</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.softimage.com/products/facerobot/"><img border="0" src="http://blogmarks.net/screenshots/2009/06/03/f0e3e0693a8b91ef096c771db498aadd.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.softimage.com/products/facerobot/">SOFTIMAGE|FACE ROBOT</a></h4>
 
by <a href="http://blogmarks.net/user/parmentierf">parmentierf</a> 
<p class="description">Autodesk® Face Robot® is a combined technology and service solution for rigging and animating 3D faces easily. It enables studios to create life-like facial animation at incredible speeds. Using Face Robot, animators are free to concentrate on emotion, expression and delivering unforgettable performances. </p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/free">free</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/3d">3d</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/bot">bot</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/sbrothier/mark/1058046162">
<title>Studio Photography - The Best Softbox Ever | DIYPhotography.net</title>
<link>http://www.diyphotography.net/studio-photography-the-best-softbox-ever</link>
<description>This is a DIY project I have had in mind for a while now. When I purchased my studio flash heads, they came with a couple of small softboxes. Although I prefer to use translucent umbrellas whenever I can (small, light, easy to transport), there are times when a softbox is a better solution. While I could use the studio head softboxes in some circumstances with my small strobes, there was no way of effectively holding the flash in place without a lot of jerry rigging. To this end, I wanted to design a softbox that would be light, reasonably strong and durable, adaptable (double diffuser, grid attachment, barn doors etc.) at a later date and have a quick and easy way to mount the flash. </description>
<dc:date>2008-11-02T17:59:26Z</dc:date>
<dc:author>sbrothier</dc:author>
<dc:subject>photography, diy, light, hardware, flag</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.diyphotography.net/studio-photography-the-best-softbox-ever"><img border="0" src="http://blogmarks.net/screenshots/2008/11/02/7ef2a258bf09e96c148214010aa23001.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.diyphotography.net/studio-photography-the-best-softbox-ever">Studio Photography - The Best Softbox Ever | DIYPhotography.net</a></h4>
 
by <a href="http://blogmarks.net/user/sbrothier">sbrothier</a> 
<p class="description">This is a DIY project I have had in mind for a while now. When I purchased my studio flash heads, they came with a couple of small softboxes. Although I prefer to use translucent umbrellas whenever I can (small, light, easy to transport), there are times when a softbox is a better solution. While I could use the studio head softboxes in some circumstances with my small strobes, there was no way of effectively holding the flash in place without a lot of jerry rigging. To this end, I wanted to design a softbox that would be light, reasonably strong and durable, adaptable (double diffuser, grid attachment, barn doors etc.) at a later date and have a quick and easy way to mount the flash. </p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/photography">photography</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/diy">diy</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/light">light</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/hardware">hardware</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/flag">flag</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/-Nicolas-/mark/1228832">
<title>Jorge Rocha -- Rigging 1</title>
<link>http://kokcito.tk/tut/rig1.html</link>
<description>I intend to make a tutorial here about some tricks which can be done after the usual process of rigging a mesh to an armature. I assume you have experience with the process of skinning and assigning and editing deform weights, maybe you already have a full model, but are unhappy with some unwanted artifacts. This tutorial will not cover inverse kinematics, but the principles shown here are not incompatible or interfere with IK.</description>
<dc:date>2006-11-17T21:42:13Z</dc:date>
<dc:author>-Nicolas-</dc:author>
<dc:subject>blender, infographie, didacticiel, 3d, animation</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://kokcito.tk/tut/rig1.html"><img border="0" src="http://blogmarks.net/screenshots/2006/11/17/2c44ae3b106144d26e835ec86c2ce117.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://kokcito.tk/tut/rig1.html">Jorge Rocha -- Rigging 1</a></h4>
 
by <a href="http://blogmarks.net/user/-Nicolas-">-Nicolas-</a> 
<p class="description">I intend to make a tutorial here about some tricks which can be done after the usual process of rigging a mesh to an armature. I assume you have experience with the process of skinning and assigning and editing deform weights, maybe you already have a full model, but are unhappy with some unwanted artifacts. This tutorial will not cover inverse kinematics, but the principles shown here are not incompatible or interfere with IK.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blender">blender</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/infographie">infographie</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/didacticiel">didacticiel</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/3d">3d</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/animation">animation</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/poky/mark/1188334">
<title>rigging and other demo</title>
<link>http://www.deathfall.com/article.php?sid=4405</link>
<description></description>
<dc:date>2006-03-28T17:26:21Z</dc:date>
<dc:author>poky</dc:author>
<dc:subject>useful, 3d</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.deathfall.com/article.php?sid=4405"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.deathfall.com/article.php?sid=4405">rigging and other demo</a></h4>
 
by <a href="http://blogmarks.net/user/poky">poky</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/useful">useful</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/3d">3d</a>
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</item> <item rdf:about="http://blogmarks.net/api/user/alewar/mark/356573">
<title>Rigging in Maya</title>
<link>http://www.optidigit.com/stevens/rigtut.html</link>
<description></description>
<dc:date>2006-02-11T02:46:05Z</dc:date>
<dc:author>alewar</dc:author>
<dc:subject>cg art</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.optidigit.com/stevens/rigtut.html"><img border="0" src="http://www.blogmarks.net/screenshots/2006/02/11/6e3be71b75bdbdfbe00361746bc1b020.png" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.optidigit.com/stevens/rigtut.html">Rigging in Maya</a></h4>
 
by <a href="http://blogmarks.net/user/alewar">alewar</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/cg%2Bart">cg art</a>
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