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<title>Public marks with search gaming</title>
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<item rdf:about="http://blogmarks.net/api/user/flashgames/mark/1058620973">
<title>Games &amp; Sushi</title>
<link>http://suushi.blogspot.com/</link>
<description>A casual gaming blog with reviews of flash games.</description>
<dc:date>2009-12-14T21:52:27Z</dc:date>
<dc:author>flashgames</dc:author>
<dc:subject>game, games, gaming, casual</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://suushi.blogspot.com/"><img border="0" src="http://blogmarks.net/screenshots/2009/12/14/52c6b1cfb2b0e54bba36eeb5f4114dec.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://suushi.blogspot.com/">Games &amp; Sushi</a></h4>
 
by <a href="http://blogmarks.net/user/flashgames">flashgames</a> 
<p class="description">A casual gaming blog with reviews of flash games.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gaming">gaming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/casual">casual</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/flashgames/mark/1058618521">
<title>Chill Play</title>
<link>http://www.chillplay.zoomshare.com/</link>
<description>A gaming blog.</description>
<dc:date>2009-12-12T15:01:28Z</dc:date>
<dc:author>flashgames</dc:author>
<dc:subject>gaming, blog, flash, news</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.chillplay.zoomshare.com/"><img border="0" src="http://blogmarks.net/screenshots/2009/12/12/40c79c1187895a23d8890630e16687ef.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.chillplay.zoomshare.com/">Chill Play</a></h4>
 
by <a href="http://blogmarks.net/user/flashgames">flashgames</a> 
<p class="description">A gaming blog.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gaming">gaming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blog">blog</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/flash">flash</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/news">news</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/cascamorto/mark/1058590499">
<title>Freevo Media Centre | Home Theatre Platform HTPC &amp; PVR</title>
<link>http://freevo.sourceforge.net/</link>
<description>magine a world where the tv guide is liquid, where the time slots are organised to suit your schedule. Imagine a place you can store all of your music, movies and photos for you and your family to enjoy. Imagine having access to all your games, podcasts, upto the minute weather and news reports. Imagine doing all of this for free. What a wonderful world that would be...
Freevo is an open source HTPC media centre software integrating PVR / DVR funtionality along with music, video, gaming, home automation and more. It is written in python and uses existing popular software such as mplayer, xine and vlc. Primarily aimed at the Linux platform it is also possible to run on OSX and for the determined on Windows. It is the main mythtv alternative.

</description>
<dc:date>2009-11-24T01:08:38Z</dc:date>
<dc:author>cascamorto</dc:author>
<dc:subject>linux, telecharger, gratuit, htpc</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://freevo.sourceforge.net/"><img border="0" src="http://blogmarks.net/screenshots/2009/11/24/9febd92605f5ab059d1aa9f63e9b3c9d.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://freevo.sourceforge.net/">Freevo Media Centre | Home Theatre Platform HTPC &amp; PVR</a></h4>
 
by <a href="http://blogmarks.net/user/cascamorto">cascamorto</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/26908">8 other(s)</a> 
<p class="description">magine a world where the tv guide is liquid, where the time slots are organised to suit your schedule. Imagine a place you can store all of your music, movies and photos for you and your family to enjoy. Imagine having access to all your games, podcasts, upto the minute weather and news reports. Imagine doing all of this for free. What a wonderful world that would be...
Freevo is an open source HTPC media centre software integrating PVR / DVR funtionality along with music, video, gaming, home automation and more. It is written in python and uses existing popular software such as mplayer, xine and vlc. Primarily aimed at the Linux platform it is also possible to run on OSX and for the determined on Windows. It is the main mythtv alternative.

</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/linux">linux</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/telecharger">telecharger</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gratuit">gratuit</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/htpc">htpc</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/cryogenius/mark/1058570363">
<title>Updated Wii Gaming Lenses</title>
<link>http://thefluffanutta.squidtop.com/2009/11/02/freshening-up-my-wii-gaming-lenses/</link>
<description>During October I spent some time updating my Wii lenses, ready for the Christmas shopping season. I have 10 of them now, and half of them are showing some promising stats so far. Here’s an overview of some of the things I’ve been doing to improve them:</description>
<dc:date>2009-11-02T17:17:27Z</dc:date>
<dc:author>cryogenius</dc:author>
<dc:subject>wii, gaming, lenses, blog, Nintendo wii, wii games</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://thefluffanutta.squidtop.com/2009/11/02/freshening-up-my-wii-gaming-lenses/"><img border="0" src="http://blogmarks.net/screenshots/2009/11/02/2e6fe4379a8765fff8907b6c9ecdfef7.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://thefluffanutta.squidtop.com/2009/11/02/freshening-up-my-wii-gaming-lenses/">Updated Wii Gaming Lenses</a></h4>
 
by <a href="http://blogmarks.net/user/cryogenius">cryogenius</a> 
<p class="description">During October I spent some time updating my Wii lenses, ready for the Christmas shopping season. I have 10 of them now, and half of them are showing some promising stats so far. Here’s an overview of some of the things I’ve been doing to improve them:</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/wii">wii</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gaming">gaming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/lenses">lenses</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blog">blog</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Nintendo%2Bwii">Nintendo wii</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/wii%2Bgames">wii games</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/paulantoinem/mark/1058602818">
<title>Le gaming postcolonial : géopolitique du jeu vidéo - Etienne Mineur archives</title>
<link>http://envrac.posterous.com/le-gaming-postcolonial-geopolitique-du-jeu-vi</link>
<description>via my-os.net      ...</description>
<dc:date>2009-10-27T02:44:35Z</dc:date>
<dc:author>paulantoinem</dc:author>
<dc:subject></dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://envrac.posterous.com/le-gaming-postcolonial-geopolitique-du-jeu-vi"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://envrac.posterous.com/le-gaming-postcolonial-geopolitique-du-jeu-vi">Le gaming postcolonial : géopolitique du jeu vidéo - Etienne Mineur archives</a></h4>
 
by <a href="http://blogmarks.net/user/paulantoinem">paulantoinem</a> 
<p class="description">via my-os.net      ...</p>
<p class="tags">
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/Foolster41/mark/1058528944">
<title>Uncle Bear</title>
<link>http://unclebear.com/</link>
<description>A gaming blog. Named one of &quot;Five Great Blogs About Role-playing Games&quot; (WIRED magazine) </description>
<dc:date>2009-10-03T07:29:57Z</dc:date>
<dc:author>Foolster41</dc:author>
<dc:subject>Role Playing Games, rpg, d&amp;d, dungeons and dragons, Pen and Paper, games</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://unclebear.com/"><img border="0" src="http://blogmarks.net/screenshots/2009/10/03/c9ffb43eb7d874bfb3b1c019b0ce2b4f.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://unclebear.com/">Uncle Bear</a></h4>
 
by <a href="http://blogmarks.net/user/Foolster41">Foolster41</a> 
<p class="description">A gaming blog. Named one of "Five Great Blogs About Role-playing Games" (WIRED magazine) </p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Role%2BPlaying%2BGames">Role Playing Games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/rpg">rpg</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/d%2526d">d&d</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/dungeons%2Band%2Bdragons">dungeons and dragons</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Pen%2Band%2BPaper">Pen and Paper</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/Foolster41/mark/1058528940">
<title>Out of Character podcast</title>
<link>http://www.pulpgamer.com/outofcharacter/</link>
<description>An interesting gaming podcast.</description>
<dc:date>2009-10-03T07:23:09Z</dc:date>
<dc:author>Foolster41</dc:author>
<dc:subject>games, Role Playing Games, rpg, podcast, Pen and Paper, dungeons and dragons, d20, d&amp;d</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.pulpgamer.com/outofcharacter/"><img border="0" src="http://blogmarks.net/screenshots/2009/10/03/7f5914a14d42e08b7c45ade6d7e2231b.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.pulpgamer.com/outofcharacter/">Out of Character podcast</a></h4>
 
by <a href="http://blogmarks.net/user/Foolster41">Foolster41</a> 
<p class="description">An interesting gaming podcast.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Role%2BPlaying%2BGames">Role Playing Games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/rpg">rpg</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/podcast">podcast</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Pen%2Band%2BPaper">Pen and Paper</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/dungeons%2Band%2Bdragons">dungeons and dragons</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/d20">d20</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/d%2526d">d&d</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/talou/mark/1058511777">
<title>5 exciting (gaming) bots you can create using Jaxl (Jabber XMPP Library) in PHP | Abhi's Weblog</title>
<link>http://abhinavsingh.com/blog/2009/09/5-exciting-gaming-bots-you-can-create-using-jaxl-jabber-xmpp-library-in-php/</link>
<description></description>
<dc:date>2009-09-21T11:56:12Z</dc:date>
<dc:author>talou</dc:author>
<dc:subject>php, xmpp, bots</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://abhinavsingh.com/blog/2009/09/5-exciting-gaming-bots-you-can-create-using-jaxl-jabber-xmpp-library-in-php/"><img border="0" src="http://blogmarks.net/screenshots/2009/09/21/51b43b626a3378a72fadf7ec885354be.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://abhinavsingh.com/blog/2009/09/5-exciting-gaming-bots-you-can-create-using-jaxl-jabber-xmpp-library-in-php/">5 exciting (gaming) bots you can create using Jaxl (Jabber XMPP Library) in PHP | Abhi's Weblog</a></h4>
 
by <a href="http://blogmarks.net/user/talou">talou</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/php">php</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/xmpp">xmpp</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/bots">bots</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/karlcow/mark/1058499453">
<title>Nokia Director of Games writes essay on social location gaming | Nokia Conversations</title>
<link>http://conversations.nokia.com/2009/04/09/nokia-director-of-games-writes-essay-on-social-location-gaming/</link>
<description>&lt;blockquote&gt;&lt;p&gt;social location games are titles which interact with your location and are sensitive to your surroundings, adapting to where you are. For example, it might mean that, if you are on a boating trip, the system will give you in-game activities that are linked to fishing or water sports.&lt;/p&gt;&lt;/blockquote&gt;</description>
<dc:date>2009-09-11T02:34:52Z</dc:date>
<dc:author>karlcow</dc:author>
<dc:subject>socialnetwork, geolocation, mobile</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://conversations.nokia.com/2009/04/09/nokia-director-of-games-writes-essay-on-social-location-gaming/"><img border="0" src="http://blogmarks.net/screenshots/2009/09/11/a8dc4a9e277581cb15d0b352d93d7f19.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://conversations.nokia.com/2009/04/09/nokia-director-of-games-writes-essay-on-social-location-gaming/">Nokia Director of Games writes essay on social location gaming | Nokia Conversations</a></h4>
 
by <a href="http://blogmarks.net/user/karlcow">karlcow</a> 
<div class="description"><blockquote><p>social location games are titles which interact with your location and are sensitive to your surroundings, adapting to where you are. For example, it might mean that, if you are on a boating trip, the system will give you in-game activities that are linked to fishing or water sports.</p></blockquote></div>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/socialnetwork">socialnetwork</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/geolocation">geolocation</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/mobile">mobile</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/karlcow/mark/1058490355">
<title>A new (and different) geo platform - (BlockChalk Blog)</title>
<link>http://blog.blockchalk.com/post/176373034/a-new-and-different-geo-platform</link>
<description>&lt;blockquote&gt;&lt;p&gt;These new interfaces enable developers to do nearly everything that you can do at http://blockchalk.com.  It’s now possible to build client applications, mash-ups, and other tools based on BlockChalk geolocation data and services.&lt;/p&gt;&lt;p&gt;You can read the full API documentation here: BlockChalk API v0.6&lt;/p&gt;&lt;p&gt;So what does this mean?  It means that BlockChalk is now more than just a nifty GPS app for your iPhone.  It’s an open platform for storing and accessing user-generated content within a geographic context.&lt;/p&gt;&lt;p&gt;What makes the BlockChalk platform unique?&lt;/p&gt;&lt;p&gt;* It’s dead simple.  There are no badges, medals, points, unicorns, pirates, or other viral gaming craziness.  BlockChalk is about locations and the messages people leave there, that’s it.&lt;/p&gt;&lt;/blockquote&gt;</description>
<dc:date>2009-09-02T12:32:40Z</dc:date>
<dc:author>karlcow</dc:author>
<dc:subject>geo, data, api, gps, tools, geolocation</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://blog.blockchalk.com/post/176373034/a-new-and-different-geo-platform"><img border="0" src="http://blogmarks.net/screenshots/2009/09/02/0594268067965f9c84f8cc9af26314e8.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://blog.blockchalk.com/post/176373034/a-new-and-different-geo-platform">A new (and different) geo platform - (BlockChalk Blog)</a></h4>
 
by <a href="http://blogmarks.net/user/karlcow">karlcow</a> 
<div class="description"><blockquote><p>These new interfaces enable developers to do nearly everything that you can do at http://blockchalk.com.  It’s now possible to build client applications, mash-ups, and other tools based on BlockChalk geolocation data and services.</p><p>You can read the full API documentation here: BlockChalk API v0.6</p><p>So what does this mean?  It means that BlockChalk is now more than just a nifty GPS app for your iPhone.  It’s an open platform for storing and accessing user-generated content within a geographic context.</p><p>What makes the BlockChalk platform unique?</p><p>* It’s dead simple.  There are no badges, medals, points, unicorns, pirates, or other viral gaming craziness.  BlockChalk is about locations and the messages people leave there, that’s it.</p></blockquote></div>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/geo">geo</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/data">data</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/api">api</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gps">gps</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/tools">tools</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/geolocation">geolocation</a>
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<title>TrackIR :: head tracking view control immersion for flight racing and action simulator :: TrackIR :: Premium head tracking for gaming</title>
<link>http://www.naturalpoint.com/trackir/</link>
<description></description>
<dc:date>2009-08-30T04:24:05Z</dc:date>
<dc:author>jakamos</dc:author>
<dc:subject>Games.Simulation</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.naturalpoint.com/trackir/"><img border="0" src="http://blogmarks.net/screenshots/2009/08/30/12a3a9da1b9fe220f96d1bde4f66a997.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.naturalpoint.com/trackir/">TrackIR :: head tracking view control immersion for flight racing and action simulator :: TrackIR :: Premium head tracking for gaming</a></h4>
 
by <a href="http://blogmarks.net/user/jakamos">jakamos</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Games.Simulation">Games.Simulation</a>
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<title>25 alternatives crédibles à The Pirate Bay - Numerama</title>
<link>http://www.numerama.com/magazine/13726-25-alternatives-credibles-a-The-Pirate-Bay.html</link>
<description>&lt;blockquote&gt;&lt;p&gt;Dans quelques jours, The Pirate Bay ne sera plus vraiment The Pirate Bay. Avec la vente annoncée du site web spécialisé dans l'échange de fichiers torrents, une page non-négligeable de l'histoire du BitTorrent se tourne, malgré toutes les assurances promises par Global Gaming Factory, l'entreprise scandinave qui va reprendre les rênes d'ici la fin du mois.&lt;/p&gt;&lt;/blockquote&gt;</description>
<dc:date>2009-08-24T15:33:06Z</dc:date>
<dc:author>Neewok</dc:author>
<dc:subject>bittorrent</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.numerama.com/magazine/13726-25-alternatives-credibles-a-The-Pirate-Bay.html"><img border="0" src="http://blogmarks.net/screenshots/2009/08/24/5f57741a32ee34d8019c1fdd92cf99db.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.numerama.com/magazine/13726-25-alternatives-credibles-a-The-Pirate-Bay.html">25 alternatives crédibles à The Pirate Bay - Numerama</a></h4>
 
by <a href="http://blogmarks.net/user/Neewok">Neewok</a> 
<div class="description"><blockquote><p>Dans quelques jours, The Pirate Bay ne sera plus vraiment The Pirate Bay. Avec la vente annoncée du site web spécialisé dans l'échange de fichiers torrents, une page non-négligeable de l'histoire du BitTorrent se tourne, malgré toutes les assurances promises par Global Gaming Factory, l'entreprise scandinave qui va reprendre les rênes d'ici la fin du mois.</p></blockquote></div>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/bittorrent">bittorrent</a>
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<title>Critical-Gaming Network - Blog - Counterpoint: Suspension</title>
<link>http://critical-gaming.squarespace.com/blog/2008/12/31/counterpoint-suspension.html</link>
<description>read later. Interesting gameplay thinking.</description>
<dc:date>2009-08-14T13:22:38Z</dc:date>
<dc:author>sylvainulg</dc:author>
<dc:subject>blog, network, gameplay, readme, video game</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://critical-gaming.squarespace.com/blog/2008/12/31/counterpoint-suspension.html"><img border="0" src="http://blogmarks.net/screenshots/2009/08/14/d41c4e3d819e8bc6afe53178e9337f4a.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://critical-gaming.squarespace.com/blog/2008/12/31/counterpoint-suspension.html">Critical-Gaming Network - Blog - Counterpoint: Suspension</a></h4>
 
by <a href="http://blogmarks.net/user/sylvainulg">sylvainulg</a> 
<p class="description">read later. Interesting gameplay thinking.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blog">blog</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/network">network</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gameplay">gameplay</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/readme">readme</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/video%2Bgame">video game</a>
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<title>JamLegend - Music Gaming Unleashed</title>
<link>http://www.jamlegend.com/</link>
<description>+ http://jamlegend.wikia.com/wiki/Using_a_guitar_controller_to_play_JamLegend</description>
<dc:date>2009-07-29T21:09:04Z</dc:date>
<dc:author>4004</dc:author>
<dc:subject>hero, music, game, rock, band, guitar, mp3, flash, free, fun, jam, multiplayer</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.jamlegend.com/"><img border="0" src="http://blogmarks.net/screenshots/2009/07/29/331befff1c1109e69b013c9defdb3361.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.jamlegend.com/">JamLegend - Music Gaming Unleashed</a></h4>
 
by <a href="http://blogmarks.net/user/4004">4004</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/3042964">1 other(s)</a> 
<p class="description">+ http://jamlegend.wikia.com/wiki/Using_a_guitar_controller_to_play_JamLegend</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/hero">hero</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/music">music</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/rock">rock</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/band">band</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/guitar">guitar</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/mp3">mp3</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/flash">flash</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/free">free</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/fun">fun</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/jam">jam</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/multiplayer">multiplayer</a>
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<title>BREAKING: The Pirate Bay Sold For $7.8 Million</title>
<link>http://mashable.com/2009/06/30/breaking-the-pirate-bay-sold-for-7-8-million/</link>
<description>Today, Swedish software company Global Gaming Factory X AB has announced it has acquired The Pirate Bay website for 60 million SEK, which is roughly the equivalent of 7.8 million dollars. </description>
<dc:date>2009-06-30T09:07:42Z</dc:date>
<dc:author>srcmax</dc:author>
<dc:subject>business, pirate bay</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://mashable.com/2009/06/30/breaking-the-pirate-bay-sold-for-7-8-million/"><img border="0" src="http://blogmarks.net/screenshots/2009/06/30/2d8ec224092893ead6f40bc125765f95.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://mashable.com/2009/06/30/breaking-the-pirate-bay-sold-for-7-8-million/">BREAKING: The Pirate Bay Sold For $7.8 Million</a></h4>
 
by <a href="http://blogmarks.net/user/srcmax">srcmax</a> 
<p class="description">Today, Swedish software company Global Gaming Factory X AB has announced it has acquired The Pirate Bay website for 60 million SEK, which is roughly the equivalent of 7.8 million dollars. </p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/business">business</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/pirate%2Bbay">pirate bay</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/kiad/mark/1058397780">
<title>The role of passion on the costs and benefits of online video gaming (Lafrenière et al., 2009) « VG Researcher – Psychology</title>
<link>http://vgresearcher.wordpress.com/2009/06/25/passion-and-online-gaming/</link>
<description></description>
<dc:date>2009-06-27T09:40:57Z</dc:date>
<dc:author>kiad</dc:author>
<dc:subject>games, online game, passion</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://vgresearcher.wordpress.com/2009/06/25/passion-and-online-gaming/"><img border="0" src="http://blogmarks.net/screenshots/2009/06/27/74d7d166abd3d2116af0fe1073a45b45.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://vgresearcher.wordpress.com/2009/06/25/passion-and-online-gaming/">The role of passion on the costs and benefits of online video gaming (Lafrenière et al., 2009) « VG Researcher – Psychology</a></h4>
 
by <a href="http://blogmarks.net/user/kiad">kiad</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/online%2Bgame">online game</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/passion">passion</a>
</p>
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</item> <item rdf:about="http://blogmarks.net/api/user/shadoko/mark/1058363142">
<title>gaming et réseaux sociaux</title>
<link>http://www.fluctuat.net/6855-gaming-et-reseaux-sociaux</link>
<description></description>
<dc:date>2009-06-13T05:10:24Z</dc:date>
<dc:author>shadoko</dc:author>
<dc:subject>réseaux sociaux, next to read</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.fluctuat.net/6855-gaming-et-reseaux-sociaux"><img border="0" src="http://blogmarks.net/screenshots/2009/06/13/3be5b90c8fe320af69c8b465668aaac7.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.fluctuat.net/6855-gaming-et-reseaux-sociaux">gaming et réseaux sociaux</a></h4>
 
by <a href="http://blogmarks.net/user/shadoko">shadoko</a> 
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/r%25C3%25A9seaux%2Bsociaux">réseaux sociaux</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/next%2Bto%2Bread">next to read</a>
</p>
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<title>adverbrain » Un Social Game pour Twitter, Spymaster - le cerveau du marketing sur Internet</title>
<link>http://www.adverbrain.com/1321-un-social-game-pour-twitter-spymaster</link>
<description>Pour les joueurs

Depuis quelques jours, je reçois des Direct Messages qui m’invitent à devenir espion sur le jeu Spymaster. Sur le même principe que les messages de blip.fm, qui ennuient surement plus d’un twitteux, j’ai malgré tout été attiré par l’air de défi du twitt.  J’ai donc franchit le cap pour découvrir ce qui se cache derrière le jeu. Même si tout est en anglais, mon initiation à Spymaster c’est faite sans douleur. Spymaster s’avère être un jeu de stratégie simplifié à vocation social (twitter oblige) du type Vampire ou Mafia sur Facebook.

Le but du jeu est d’amasser un maximum de monnaie, monter en niveau (comme tout RPG) et acquérir les meilleures armes, tout cela  pour affirmer son pouvoir auprès de tous les autres twitteux de son réseau ou non.

Au programme des actions on pourra assassiner, acheter des armes et protections au marché noir, déposer des sous sur son compte en suisse, prendre possession de bâtiments qui rapportent (comme dans le Parrain 2 sur ps3), inviter les twitteux de son réseau à jouer ou encore spammer complètement les timelines de nos amis si on ne configure pas bien notre compte.

Résultat il est complet et promet de belles heures de jeu aux assidus. Néanmoins je redoute le spam qui peut se dégager de ce type de jeu. Même si l’accent est mis sur les Directs messages plutôt que la timeline, les invitations risque fort d’en énerver plus d’un, d’autant plus qu’il n’est pas possible de personnaliser le message.

image-7

Pour les marketeurs

Nous avons ici un exemple typique de social game, mélange de casual game et de réseau social. Ce type de jeu nous invite à interagir avec notre réseau pour avancer dans le jeu ou simplement pour pouvoir y jouer. Il est indissociable d’un réseau social. L’intérêt est qu’il existe en amont de ces jeux une large audience. De plus, l’utilisation d’une plateforme social (twitter, facebook, etc…) permet aux socials games et notamment à Spymaster, de profiter des outils de communication qui augmentent considérablement l’intérêt du jeu. La viralité de ce dernier est de la même manière, décuplée.

Le business modèle du jeu n’est pas encore apparent mais on peut dire que les développeurs ont le choix de l’angle d’attaque. Entre les abonnements, les micro-transactions (achat par allopass de capacités spéciales pour avancer dans le jeu), la publicité ou le sponsoring, le social game peut être considéré comme une véritable mine d’or .

Pour un annonceur l’intérêt est de pouvoir approcher soit une catégorie de personne ciblée via une expérience ludique sur un réseau de niche, soit approcher une large catégorie de personnes amatrices de casual gaming sur un réseau plus large (ex : twitter). La viralité de l’application et sa simplicité de diffusion (via les outils de la plateforme social) permettent de multiplier l’impact sur les réseaux et ainsi diffuser efficacement un message. Pour le joueur l’intérêt est décuplé dans la mesure où il peut partager cette expérience avec ses amis.

Une expérience du type avec twitter avait déjà été faites avec le site twoof. On y redoutait déjà le spam sur twitter et j’avais pu remarquer que le site n’était pas énormément fréquenté. Alors peut-on dire que les twitteux sont des gamers ou des spammeurs ?</description>
<dc:date>2009-06-02T16:43:53Z</dc:date>
<dc:author>tisienpo</dc:author>
<dc:subject>marketing, spymaster, twitter, social gaming</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.adverbrain.com/1321-un-social-game-pour-twitter-spymaster"><img border="0" src="http://blogmarks.net/screenshots/2009/08/10/24b9e91eff94cdc354ac5dd1371a2c97.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.adverbrain.com/1321-un-social-game-pour-twitter-spymaster">adverbrain » Un Social Game pour Twitter, Spymaster - le cerveau du marketing sur Internet</a></h4>
 
by <a href="http://blogmarks.net/user/tisienpo">tisienpo</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/3215184">1 other(s)</a> 
<p class="description">Pour les joueurs

Depuis quelques jours, je reçois des Direct Messages qui m’invitent à devenir espion sur le jeu Spymaster. Sur le même principe que les messages de blip.fm, qui ennuient surement plus d’un twitteux, j’ai malgré tout été attiré par l’air de défi du twitt.  J’ai donc franchit le cap pour découvrir ce qui se cache derrière le jeu. Même si tout est en anglais, mon initiation à Spymaster c’est faite sans douleur. Spymaster s’avère être un jeu de stratégie simplifié à vocation social (twitter oblige) du type Vampire ou Mafia sur Facebook.

Le but du jeu est d’amasser un maximum de monnaie, monter en niveau (comme tout RPG) et acquérir les meilleures armes, tout cela  pour affirmer son pouvoir auprès de tous les autres twitteux de son réseau ou non.

Au programme des actions on pourra assassiner, acheter des armes et protections au marché noir, déposer des sous sur son compte en suisse, prendre possession de bâtiments qui rapportent (comme dans le Parrain 2 sur ps3), inviter les twitteux de son réseau à jouer ou encore spammer complètement les timelines de nos amis si on ne configure pas bien notre compte.

Résultat il est complet et promet de belles heures de jeu aux assidus. Néanmoins je redoute le spam qui peut se dégager de ce type de jeu. Même si l’accent est mis sur les Directs messages plutôt que la timeline, les invitations risque fort d’en énerver plus d’un, d’autant plus qu’il n’est pas possible de personnaliser le message.

image-7

Pour les marketeurs

Nous avons ici un exemple typique de social game, mélange de casual game et de réseau social. Ce type de jeu nous invite à interagir avec notre réseau pour avancer dans le jeu ou simplement pour pouvoir y jouer. Il est indissociable d’un réseau social. L’intérêt est qu’il existe en amont de ces jeux une large audience. De plus, l’utilisation d’une plateforme social (twitter, facebook, etc…) permet aux socials games et notamment à Spymaster, de profiter des outils de communication qui augmentent considérablement l’intérêt du jeu. La viralité de ce dernier est de la même manière, décuplée.

Le business modèle du jeu n’est pas encore apparent mais on peut dire que les développeurs ont le choix de l’angle d’attaque. Entre les abonnements, les micro-transactions (achat par allopass de capacités spéciales pour avancer dans le jeu), la publicité ou le sponsoring, le social game peut être considéré comme une véritable mine d’or .

Pour un annonceur l’intérêt est de pouvoir approcher soit une catégorie de personne ciblée via une expérience ludique sur un réseau de niche, soit approcher une large catégorie de personnes amatrices de casual gaming sur un réseau plus large (ex : twitter). La viralité de l’application et sa simplicité de diffusion (via les outils de la plateforme social) permettent de multiplier l’impact sur les réseaux et ainsi diffuser efficacement un message. Pour le joueur l’intérêt est décuplé dans la mesure où il peut partager cette expérience avec ses amis.

Une expérience du type avec twitter avait déjà été faites avec le site twoof. On y redoutait déjà le spam sur twitter et j’avais pu remarquer que le site n’était pas énormément fréquenté. Alors peut-on dire que les twitteux sont des gamers ou des spammeurs ?</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/marketing">marketing</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/spymaster">spymaster</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/twitter">twitter</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/social%2Bgaming">social gaming</a>
</p>
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<title>MySims Games on Nintendo Wii</title>
<link>http://www.squidoo.com/MySims-Wii-Games</link>
<description>MySims is another game from the Sims series, available for Nintendo Wii and DS gaming platforms, and is accompanies by three newer titles: MySims Kingdom, MySims Party and MySims Racing.</description>
<dc:date>2009-05-17T19:10:27Z</dc:date>
<dc:author>cryogenius</dc:author>
<dc:subject>games, wii, nintendo, gaming, wii games, mysims, the sims, Nintendo wii</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.squidoo.com/MySims-Wii-Games"><img border="0" src="http://blogmarks.net/screenshots/2009/05/17/66415397d0bb7bba2ae48b4076d66de1.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.squidoo.com/MySims-Wii-Games">MySims Games on Nintendo Wii</a></h4>
 
by <a href="http://blogmarks.net/user/cryogenius">cryogenius</a> 
<p class="description">MySims is another game from the Sims series, available for Nintendo Wii and DS gaming platforms, and is accompanies by three newer titles: MySims Kingdom, MySims Party and MySims Racing.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/wii">wii</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/nintendo">nintendo</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gaming">gaming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/wii%2Bgames">wii games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/mysims">mysims</a>
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Nintendo%2Bwii">Nintendo wii</a>
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<title>Time to think seriously about the iPhone | Monday Note</title>
<link>http://www.mondaynote.com/2009/04/26/time-to-think-seriously-about-the-iphone/</link>
<description>&lt;blockquote&gt;&lt;p&gt;That is the beauty of this incredibly flexible system. As usual, the gaming community had been quicker to “grok” (their slang for “understand&quot;) it.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Non Frédéric, &lt;em&gt;grok&lt;/em&gt; n'est pas un mot issu de la communauté du jeu.&lt;/p&gt;</description>
<dc:date>2009-04-27T08:04:33Z</dc:date>
<dc:author>night.kame</dc:author>
<dc:subject>2.0, grok, jargon</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.mondaynote.com/2009/04/26/time-to-think-seriously-about-the-iphone/"><img border="0" src="http://blogmarks.net/screenshots/2009/04/27/d6ea79ab25127fc08c660e7eb8aa9b67.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.mondaynote.com/2009/04/26/time-to-think-seriously-about-the-iphone/">Time to think seriously about the iPhone | Monday Note</a></h4>
 
by <a href="http://blogmarks.net/user/night.kame">night.kame</a> 
<div class="description"><blockquote><p>That is the beauty of this incredibly flexible system. As usual, the gaming community had been quicker to “grok” (their slang for “understand") it.</p></blockquote><p>Non Frédéric, <em>grok</em> n'est pas un mot issu de la communauté du jeu.</p></div>
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<title>City in a Bottle | About</title>
<link>http://www.cityinabottle.org/about/</link>
<description>&lt;blockquote&gt;&lt;p&gt;What is &quot;City In A Bottle&quot;?&lt;/p&gt;&lt;p&gt;City In A Bottle is an interactive project bordering between art, science and gaming, funded by the Flemish Audiovisual Fund.&lt;/p&gt;&lt;p&gt;The game environment is based on the AI-principle of emergent behaviour. Organisms (plants and insects) start off with basic behaviouristic rules and goals. If an opponent is edible, attack it. If an opponent is stronger, flee. When cornered, fight back. Hide in a flock of relatives to minimise the chance of being singled out. Follow a food trail marked by a relative. Expand and defend a productive environment. Grow colourful feathers/flowers to incite reproduction.&lt;/p&gt;&lt;p&gt;Complex social behavior then emerges by itself as organisms interact with each other. Species with a good strategy will survive and evolve over time, will adapt, will look different. The gaming enviroment changes procedurally, there is no preprogrammed story or pathway. We don't control the biotope. The creatures will find their own way and either co-exist or fight for limited space and food.&lt;/p&gt;&lt;/blockquote&gt;</description>
<dc:date>2009-04-25T11:53:44Z</dc:date>
<dc:author>karlcow</dc:author>
<dc:subject>social, project, game</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.cityinabottle.org/about/"><img border="0" src="http://blogmarks.net/screenshots/2009/04/25/4f3e29318ddd5125b88b4f8176403fc0.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.cityinabottle.org/about/">City in a Bottle | About</a></h4>
 
by <a href="http://blogmarks.net/user/karlcow">karlcow</a> 
<div class="description"><blockquote><p>What is "City In A Bottle"?</p><p>City In A Bottle is an interactive project bordering between art, science and gaming, funded by the Flemish Audiovisual Fund.</p><p>The game environment is based on the AI-principle of emergent behaviour. Organisms (plants and insects) start off with basic behaviouristic rules and goals. If an opponent is edible, attack it. If an opponent is stronger, flee. When cornered, fight back. Hide in a flock of relatives to minimise the chance of being singled out. Follow a food trail marked by a relative. Expand and defend a productive environment. Grow colourful feathers/flowers to incite reproduction.</p><p>Complex social behavior then emerges by itself as organisms interact with each other. Species with a good strategy will survive and evolve over time, will adapt, will look different. The gaming enviroment changes procedurally, there is no preprogrammed story or pathway. We don't control the biotope. The creatures will find their own way and either co-exist or fight for limited space and food.</p></blockquote></div>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/social">social</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/project">project</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/game">game</a>
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<title>Independent Gaming News</title>
<link>http://www.tigsource.com</link>
<description></description>
<dc:date>2009-04-22T11:48:47Z</dc:date>
<dc:author>smartkit</dc:author>
<dc:subject>gaming news</dc:subject>
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<a href="http://www.tigsource.com"><img border="0" src="http://blogmarks.net/screenshots/2009/04/22/df794753ebdb5a6bc0b7afaca5b06b60.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.tigsource.com">Independent Gaming News</a></h4>
 
by <a href="http://blogmarks.net/user/smartkit">smartkit</a> 
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gaming%2Bnews">gaming news</a>
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<title>Vintage Computing and Gaming</title>
<link>http://www.vintagecomputing.com/</link>
<description>The Retrogaming and Retrocomputing Blogazine</description>
<dc:date>2009-04-22T09:21:05Z</dc:date>
<dc:author>e_D_D_y</dc:author>
<dc:subject>amiga, emulation, atari, retrogaming, videogames, geek, vintage, blog</dc:subject>
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<a href="http://www.vintagecomputing.com/"><img border="0" src="http://blogmarks.net/screenshots/2006/10/21/d7a7eaba7e99942950700dfadd62cbc6.png" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.vintagecomputing.com/">Vintage Computing and Gaming</a></h4>
 
by <a href="http://blogmarks.net/user/e_D_D_y">e_D_D_y</a> 
 &amp; <a class="public" href="http://blogmarks.net/link/1192190">1 other(s)</a> 
<p class="description">The Retrogaming and Retrocomputing Blogazine</p>
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/geek">geek</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/vintage">vintage</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/blog">blog</a>
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<title>Procaster</title>
<link>http://www.procaster.com/</link>
<description>Mix multiple inputs like a professional TV studio. Includes picture-in-picture and real time 3D layouts. Flash embeddable, chat twotter support. Hook directly into DirectX and OpenGL to reproduce your 3D gaming experience online. Mac version to come</description>
<dc:date>2009-04-17T07:52:30Z</dc:date>
<dc:author>ycc2106</dc:author>
<dc:subject>hd, streaming, to_come, webcam, broacast, software, tv, see_later, embed</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.procaster.com/"><img border="0" src="http://blogmarks.net/screenshots/404.php" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.procaster.com/">Procaster</a></h4>
 
by <a href="http://blogmarks.net/user/ycc2106">ycc2106</a> 
<p class="description">Mix multiple inputs like a professional TV studio. Includes picture-in-picture and real time 3D layouts. Flash embeddable, chat twotter support. Hook directly into DirectX and OpenGL to reproduce your 3D gaming experience online. Mac version to come</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/hd">hd</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/streaming">streaming</a>
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/webcam">webcam</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/broacast">broacast</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/software">software</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/tv">tv</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/see_later">see_later</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/embed">embed</a>
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<title>The Top Wii Games</title>
<link>http://www.squidoo.com/top-wii-games</link>
<description>The Nintendo Wii has set the standards of modern console gaming. Almost two years after its launch and the console still continues to excite children and adults alike. The games for the Wii have been improving over this time too, and there are some really top games out at the moment.</description>
<dc:date>2009-03-29T21:17:37Z</dc:date>
<dc:author>cryogenius</dc:author>
<dc:subject>games, wii, nintendo, console, wii games, top wii games, video games, gaming, best wii games, Nintendo wii, console games</dc:subject>
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<a href="http://www.squidoo.com/top-wii-games"><img border="0" src="http://blogmarks.net/screenshots/2009/03/29/72fac13de1c7fa8d217a53891e766be8.jpg" alt="" /></a>
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<h4><a class="taggedlink" href="http://www.squidoo.com/top-wii-games">The Top Wii Games</a></h4>
 
by <a href="http://blogmarks.net/user/cryogenius">cryogenius</a> 
<p class="description">The Nintendo Wii has set the standards of modern console gaming. Almost two years after its launch and the console still continues to excite children and adults alike. The games for the Wii have been improving over this time too, and there are some really top games out at the moment.</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/games">games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/wii">wii</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/nintendo">nintendo</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/console">console</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/wii%2Bgames">wii games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/top%2Bwii%2Bgames">top wii games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/video%2Bgames">video games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/gaming">gaming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/best%2Bwii%2Bgames">best wii games</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/Nintendo%2Bwii">Nintendo wii</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/console%2Bgames">console games</a>
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