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<title>Public marks with search fifo</title>
<description>Public marks with search fifo</description>
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<title>2D</title>
<link>http://www.drunkencoders.com/documents/DS/ndslib.htm#_FIFO</link>
<description>ou &quot;comment le FIFO 3D de la DS fonctionne&quot;</description>
<dc:date>2008-03-14T18:44:07Z</dc:date>
<dc:author>sylvainulg</dc:author>
<dc:subject>nintendods, 3d, open source, homebrew, opengl, hardware, programming</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://www.drunkencoders.com/documents/DS/ndslib.htm#_FIFO"><img border="0" src="http://blogmarks.net/screenshots/2008/03/14/01d9e76907d18566e160ea0c5d900253.jpg" alt="" /></a>
<div class="xfolkentry">
<h4><a class="taggedlink" href="http://www.drunkencoders.com/documents/DS/ndslib.htm#_FIFO">2D</a></h4>
 
by <a href="http://blogmarks.net/user/sylvainulg">sylvainulg</a> 
<p class="description">ou "comment le FIFO 3D de la DS fonctionne"</p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/nintendods">nintendods</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/3d">3d</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/open%2Bsource">open source</a>
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<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/opengl">opengl</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/hardware">hardware</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/programming">programming</a>
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<title>gbadev.org :: View topic - Differing methods for making display lists...</title>
<link>http://forum.gbadev.org/viewtopic.php?t=13874</link>
<description>the DS does not have OpenGL commands like glBeginList and glEndList.
Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands.
So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions. </description>
<dc:date>2007-08-20T11:48:00Z</dc:date>
<dc:author>sylvainulg</dc:author>
<dc:subject>nintendods, programming, opengl</dc:subject>
<content:encoded><![CDATA[<div class="mark">
<a href="http://forum.gbadev.org/viewtopic.php?t=13874"><img border="0" src="http://blogmarks.net/screenshots/2007/08/20/0ec7a59c8ea6b06de72fd092baa0e630.png" alt="" /></a>
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<h4><a class="taggedlink" href="http://forum.gbadev.org/viewtopic.php?t=13874">gbadev.org :: View topic - Differing methods for making display lists...</a></h4>
 
by <a href="http://blogmarks.net/user/sylvainulg">sylvainulg</a> 
<p class="description">the DS does not have OpenGL commands like glBeginList and glEndList.
Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands.
So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions. </p>
<p class="tags">
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/nintendods">nintendods</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/programming">programming</a>
<a rel="tag" class="tag public_tag" href="http://blogmarks.net/marks/tag/opengl">opengl</a>
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